Cost: Difference between revisions

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==How-to's==
==How-to's==
*[[How to adjust construction costs]]
*[[How to adjust Construction Costs]]
*[[How to adjust demolition costs]]
*[[How to adjust Demolition Costs]]
*[[How to adjust land price when buying]]
*[[How to adjust land price when buying]]
*[[How to adjust buyout costs]]
*[[How to adjust buyout costs]]

Revision as of 08:23, 22 September 2020

Template:Learned

What is a Cost?

The cost is the quantity of currency needed to execute or perform certain activity types during a session. An example of a cost can be the currency needed to build a building.

How does a Cost relate to the Tygron Platform?

In the platform costs are values given to actions that influence the budget of a stakeholder. It is possible to adjust the various values of cost functions of a feature manually in the category management. The cost of an action can be influenced by a wide variety of different factors (e.g. height or building type).

Types of Costs

The platform distinguishes a wide variety of different types of costs:

Constuction Cost

Construction costs refer to the value of money that has been used up to build a construction in the Tygron Platform. Also, the costs for terrain adjustments, such as lowering and raising the terrain, or changing the type of terrain, are referred to as Construction Costs.
Note: When considering construction cost, it should be noted that constructions also generate income.

Demolition Cost

Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Platform.

Land Price when buying

The land price when buying reflects the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.

Buyout Cost

When demolishing a construction in the Tygron Platform during a project session, the associated costs can be considerably higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general, it is cheaper to demolish vacant buildings, without the need for such a buyout fee.

Interest (loan costs)

When a stakeholder is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Platform of an annual rate of 4%.

Money Transfers to other Stakeholders

It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.

Budget

An example of a budget overview

The budget of a stakeholder is the amount of money it can spend during a session, budgetary considerations and targets can guide the stakeholder in its spendings. There are various ways to get an insight into the financial status and thereby the made costs of a stakeholder during a session. The amount of money a stakeholder has during a game is influenced by income and cost. The cost a player makes consists out of the expenses, actions exceeding the budget of a stakeholder are not possible. One method to access the cost made is to use the financial system, this option can be added via the action menu.

Editor → Future Design (Ribbon tab) → Actions (Ribbon bar)

The budget overview can be added to a stakeholder by selecting finance in the Special Options dropdown menu. This overview gives a convenient and quick insight in the Expenses and Income.

The Budget (Indicator) is another useful tool to gain insight in the cost balance of a stakeholder.

Editor → Current Situation (Ribbon tab) → Indicators (Ribbon bar)

This indicator can also be used to set specific financial targets for a stakeholder, making a stakeholder aware of certain budgetary consequences.

How-to's

See also