Terrain
What is meant by Terrain?
The Tygron Platform uses the term terrain to describe the composition of the surface, subsurface and their elevation in a project. This does not include anything built upon it, which falls under the term buildings. Within the Editor the terrain in a project can be accessed from the ribbon tab Current Situation → Terrain.
Surface
The Tygron Platform differentiates between various types of terrain. Each terrain type has its own predefined attributes that may have an effect on various indicators and overlays, such as green, livability and rainfall flooding. A description of all available terrain types is listed in the table below.
EN | NL | Description |
---|---|---|
Concrete | Beton | Commonly found in urban and industrial areas. |
River water | Boezemwater | Larger water body, navigable for (small) boats. |
Dike / Levee | Dijk | A construction usually built between a water body and low-lying land (polder) offering protection from flooding. |
Dunes | Duinen | A naturally occurring landscape feature forming the division between the beach and the hinterland. |
Breakwater | Golfbreker | A construction designed to protect the coastline from wave action. |
Grassland | Grasland | Area dominated by grass vegetation. |
Open land | Open land | The default terrain type for land surface. If an empty world is generated, this type will cover the entire map. |
Water | Water | Small water body |
Sand | Zand | Area largely consisting of sandy sediment. |
Each surface-terrain type has the following attributes:
Attribute | Unit | Description |
---|---|---|
BUILDABLE | Indication if a terrain can be built upon or not. | |
GROUND_INFILTRATION_MD | meter per day | Limitation in capacity of ground infiltration from the surface into the sub-soil, used in the Rainfall Overlay |
HEAT_EFFECT | degrees celsius | Impact of terrain on the heat stress overlay |
LIVABILITY_EFFECT | Impact of terrain on the livability overlay | |
POLDER_WATER | ||
SAFETY | ||
TERRAIN_MIX | ||
TEXTURE_TYPE | ||
WATER | Whether this is a water-type terrain. This means constructions that can only be built on land cannot be built on this terrain. In addition, it also counts as a water terrain for overlay calculations. If 1, cells of this type will average the waterlevel, if 0, surface flow will be computed (see Rainfall Overlay) | |
WATER_DEPTH_M | m | When the new project wizard creates a new project, and this is water-type terrain, this is the maximum depth of that water body. |
WATER_EVAPORATION_FACTOR | Factor by which the reference evaporation (see Rainfall Overlay) is multiplied | |
WATER_MANNING | s/[m1/3] | Roughness of the surface, used in the surface flow computation of the Rainfall Overlay. |
Subsurface
In the Tygron Platform there are different subsurface types available. Subsurface terrain data is acquired from FGR. Note: as of Tygron Platform version 2019.0.0 this has become BRO. The Subsurface Overlay shows the different soil types composing the subsurface, each having distinctive predefined attributes. The table below shows a division into the different terrain categories, which, in turn, have their own subdivisions into multiple subsurface soil types.
EN | NL | Description |
---|---|---|
Gravel | Grind | Terrain with a gravel underground layer |
Clay | Klei | Terrain with a clay underground layer |
Chalk | Krijt | Terrain with a chalk underground layer |
Loam | Leem | Terrain with a loam underground layer |
Loess | Löss | Terrain with a loess underground layer |
Unknown | Onbekend | Default underground if no data is available for your project |
Silt | Silt | Terrain with a silt underground layer |
Peat | Veen | Terrain with a peat underground layer |
Sand | Zand | Terrain with a sand underground layer |
Marine clay | Zeeklei | Terrain with a marine clay underground layer |
Each underground terrain type has the following attributes:
Attribute | Unit | Description |
---|---|---|
ANGLE_OF_REPOSE | Degrees | When the new project wizard creates a new project, and this is water-type terrain, this is the maximum steepness of the sloop at the edges of the water (taludhoek). |
BUILDABLE | Attribute that determines if a Construction can be built there (0=no, 1=yes) | |
GROUND_INFILTRATION_MD | meter per day | Limitation in capacity of ground infiltration from the surface into the sub-soil, used in the Rainfall Overlay |
PEAT_FRACTION | ||
TOPLAYER_THICKNESS | ||
WATER_STORAGE_PERCENTAGE | Volume of water that can be stored per volume of soil, usually expressed as the saturated minus residual water content properties of soil |
Elevation
In the terrain menu, the user can change the elevation-model in the project or import/select an elevation model Geotiff. More info on elevation can be found on the terrain height page