Terrain: Difference between revisions
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==Surface== | ==Surface== | ||
: In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect [[indicators]] and [[Overlay| | : In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect [[indicators]] and [[Overlay|overlays]] such as [[Green (Indicator)|green]], [[Livability (Indicator)|livability]] and the [[Rainfall_(Overlay)|rainfall flooding]] | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 09:19, 10 August 2018
What is terrain?
Terrain in the tygron engine, describes the surface and sub-surface (underground) and elevation of your project. Terrain excludes everything which is build-up on the terrain, which is described in buildings. Terrain can be editted via GEO DATA -> Terrain.
Surface
- In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect indicators and overlays such as green, livability and the rainfall flooding
EN | NL | Description |
---|---|---|
Concrete | Beton | This land type can mostly be found in urban and industrial areas |
River Water | Boezemwater | Larger water bodies, navigable for (small) boats |
Dike | Dijk | Dike is a land type that usually lays between water and constructions, or other areas which need to be protected. Dikes are constructed phenomenon, offering protection from floods and high tides |
Dunes | Duinen | Dunes is a land type that usually lays between the beach and the rest of the land mass. Dunes are a natural phenomenon, a row of wind shaped sandy hills, protecting the inland from floods and high tides. Sometimes, due to erosion, dunes also occur inland and can eventually develop into a large arid region - the Sahara sand dunes. |
Dike | Breakwater | Breakwater is land type designated to protect the actual coast line from waves, floods and tidal erosion. |
Grasland | Grassland | All that is grass |
Open land | Open land | This is the default land type for land in the Tygron Engine. If an empty world is generated, all land will have this land type |
Water | Water | Small water bodies |
Sand | Zand | All that is sand |
Underground
- In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect indicators such as green and livability.
Elevation
- In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect indicators such as green and livability.