Terrain: Difference between revisions
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==What is terrain?== | ==What is terrain?== | ||
Terrain in the tygron engine, describes the surface and sub-surface (underground) and elevation of your project. Terrain excludes everything which is build-up on the terrain, which is described in buildings. Terrain can be editted via GEO DATA -> Terrain. | Terrain in the tygron engine, describes the surface and sub-surface (underground) and elevation of your project. Terrain excludes everything which is build-up on the terrain, which is described in buildings. Terrain can be editted via GEO DATA -> Terrain. | ||
==Surface== | ==Surface== | ||
: In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect [[indicators]] such as [[Green (Indicator)|green]] and [[Livability (Indicator)|livability]]. | : In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect [[indicators]] such as [[Green (Indicator)|green]] and [[Livability (Indicator)|livability]]. | ||
= | {| class="wikitable" | ||
! Terrain type (EN) | |||
! Terrain type (NL) | |||
! Description | |||
|- | |||
|Concrete | |||
|Beton | |||
|This land type can mostly be found in urban and industrial areas | |||
|- | |||
|River Water | |||
|Boezemwater | |||
|Larger water bodies, navigable for (small) boats | |||
|- | |||
|Dike | |||
|Dijk | |||
|Dike is a land type that usually lays between water and constructions, or other areas which need to be protected. Dikes are constructed phenomenon, offering protection from floods and high tides | |||
|- | |||
|Dunes | |||
|Duinen | |||
|Dunes is a land type that usually lays between the beach and the rest of the land mass. Dunes are a natural phenomenon, a row of wind shaped sandy hills, protecting the inland from floods and high tides. Sometimes, due to erosion, dunes also occur inland and can eventually develop into a large arid region - the Sahara sand dunes. | |||
|- | |||
|Dike | |||
|Breakwater | |||
|Breakwater is land type designated to protect the actual coast line from waves, floods and tidal erosion. | |||
|- | |||
|Grasland | |||
|Grassland | |||
|All that is grass | |||
|- | |||
|Open land | |||
|Open land | |||
|This is the default land type for land in the Tygron Engine. If an empty world is generated, all land will have this land type | |||
|- | |||
|Water | |||
|Water | |||
|Small water bodies | |||
|- | |||
|Sand | |||
|Zand | |||
|All that is sand | |||
|} | |||
==Underground== | ==Underground== | ||
: In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect [[indicators]] such as [[Green (Indicator)|green]] and [[Livability (Indicator)|livability]]. | |||
== | ==Elevation== | ||
: In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect [[indicators]] such as [[Green (Indicator)|green]] and [[Livability (Indicator)|livability]]. | |||
[[ | |||
Revision as of 09:14, 10 August 2018
What is terrain?
Terrain in the tygron engine, describes the surface and sub-surface (underground) and elevation of your project. Terrain excludes everything which is build-up on the terrain, which is described in buildings. Terrain can be editted via GEO DATA -> Terrain.
Surface
- In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect indicators such as green and livability.
Terrain type (EN) | Terrain type (NL) | Description |
---|---|---|
Concrete | Beton | This land type can mostly be found in urban and industrial areas |
River Water | Boezemwater | Larger water bodies, navigable for (small) boats |
Dike | Dijk | Dike is a land type that usually lays between water and constructions, or other areas which need to be protected. Dikes are constructed phenomenon, offering protection from floods and high tides |
Dunes | Duinen | Dunes is a land type that usually lays between the beach and the rest of the land mass. Dunes are a natural phenomenon, a row of wind shaped sandy hills, protecting the inland from floods and high tides. Sometimes, due to erosion, dunes also occur inland and can eventually develop into a large arid region - the Sahara sand dunes. |
Dike | Breakwater | Breakwater is land type designated to protect the actual coast line from waves, floods and tidal erosion. |
Grasland | Grassland | All that is grass |
Open land | Open land | This is the default land type for land in the Tygron Engine. If an empty world is generated, all land will have this land type |
Water | Water | Small water bodies |
Sand | Zand | All that is sand |
Underground
- In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect indicators such as green and livability.
Elevation
- In the Tygron Engine there are different land types available. Each land type has different predefined attributes that affect indicators such as green and livability.