How to add Functions for editing: Difference between revisions

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|notes=
|notes=
* These steps merely add an already existing [[Function]] to the overview. These steps do not create a new [[Function]] distinct from any which already exist.
* These steps merely add an already existing [[Function]] to the overview. These steps do not create a new [[Function]] distinct from any which already exist.
|seealso=
|seealso=* [[Function]]
|howtos=
* [[How to create Functions]]
* [[How to create Functions]]
* [[How to change Function Values for a Function]]
* [[How to change Function Values for a Function]]
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}}
[[Category:How-to's]]
[[Category:How-to's]]

Revision as of 14:17, 1 February 2024

Because there are hundreds of Functions available in the Tygron Platform, the Function Values window does not display all Functions automatically. It is possible to add additional Functions to the overview of editable Functions. When they are added, their properties can be altered as desired.

Editor → Current Situation (Ribbon tab) → Buildings (Ribbon bar) → Edit Function Values (Dropdown)
How to add a Function for editing:
  1. Click "Add".
  2. Select the desired Function in the Function selection window, and select "Apply".
  3. The Function can now be found in the Function Values window.

Notes

  • These steps merely add an already existing Function to the overview. These steps do not create a new Function distinct from any which already exist.

How-to's

See also