How to (de)activate a Neighborhood per Scenario: Difference between revisions
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| Use the ''Attribute value'' 0 to deactivate and 1 to activate the neighborhood.}} | | Use the ''Attribute value'' 0 to deactivate and 1 to activate the neighborhood.}} | ||
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|seealso=*[[Neighborhood]] | |seealso=*[[Neighborhood]] | ||
*[[Scenario]] | *[[Scenario]] | ||
Latest revision as of 07:59, 5 May 2026
How to (de)activate Neighborhoods per scenario:
- Load or create a project with existing Neighborhoods in the editor
- From the Ribbon of the editor, select Multi-Scenario > Scenarios
- On the Left Panel of the Editor, select (expand) the scenario where neighborhoods need to be (de)activated
- On the bottom of the list the just expanded options for the selected level, select 'Events'
- Press the Add button below the list on the Right Panel of the editor to add a new server event.
- Select the event that has been added in the list above.
- In the Bottom Panel, select the LogicEventType NEIGHBORHOOD_SET_ATTRIBUTE.
- For the selected event, select the neighborhood that you want to (de)activate.
- Fill in the attribute ACTIVE for the Valid attribute name.
- Use the Attribute value 0 to deactivate and 1 to activate the neighborhood.