How to create an evacuation routes overlay: Difference between revisions
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Created page with "By combining the output of the Water Overlay's results on water heights, and the Travel Distance Overlay, it is possible to create a calculation model for valid evacua..." |
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Combine [[Water Overlay]] height results with the [[Travel Distance Overlay]] to model valid evacuation routes during floods. | |||
{{howto|title=create an Overlay for calculated evacuation routes | {{howto|title=create an Overlay for calculated evacuation routes | ||
| Add a [[ | | Add a [[Water Overlay]]. | ||
| [[How to set linear rain and simulation time (Water Overlay)|Set the amount of rainfall of the | | [[How to set linear rain and simulation time (Water Overlay)|Set the amount of rainfall of the Water Overlay]] to a total of 60mm in 60 minutes, followed by 0 minutes of dry period. | ||
| Add a [[Combo Overlay]], with the [[ | | Add a [[Combo Overlay]], with the [[Water Overlay]] set to input A, and a formula of <code>GT(AT, 0.2)</code>. This computes all places where a route would be blocked (1) or not (0), by having more than 20cm of water stress, for each timeframe. | ||
| Add an [[Area]], and draw it anywhere in the [[ | | Add an [[Area]], and draw it anywhere in the [[project map]] and with an [[Attribute]] named DESTINATION_AREA set to 1. This location will be the evacuation point. | ||
| Add a [[Travel Distance Overlay]]. | | Add a [[Travel Distance Overlay]]. | ||
| Under "Keys", opt to use a "blocking input", and select the [[Combo Overlay]] created earlier. This will disqualify certain routes from being traversed. | | Under "Keys", opt to use a "blocking input", and select the [[Combo Overlay]] created earlier. This will disqualify certain routes from being traversed. | ||
| Recalculate, and play the [[Travel Distance Overlay]] | | Recalculate, and play the [[Travel Distance Overlay]] | ||
| | | As the simulation progresses, green evacuation routes will turn red to indicate excessive water stress. | ||
}} | }} | ||
{{article end | {{article end | ||
|notes= | |notes= | ||
* | * Expand this setup with another [[Combo Overlay]] to highlight locations that lose their valid evacuation routes over time. | ||
|seealso= | |seealso= | ||
* [[Prequel]] | * [[Prequel]] | ||
| Line 21: | Line 21: | ||
* [[Travel Distance Overlay]] | * [[Travel Distance Overlay]] | ||
}} | }} | ||
[[Category:How-to's]] | |||
Latest revision as of 13:31, 8 July 2026
Combine Water Overlay height results with the Travel Distance Overlay to model valid evacuation routes during floods.
How to create an Overlay for calculated evacuation routes:
- Add a Water Overlay.
- Set the amount of rainfall of the Water Overlay to a total of 60mm in 60 minutes, followed by 0 minutes of dry period.
- Add a Combo Overlay, with the Water Overlay set to input A, and a formula of
GT(AT, 0.2). This computes all places where a route would be blocked (1) or not (0), by having more than 20cm of water stress, for each timeframe. - Add an Area, and draw it anywhere in the project map and with an Attribute named DESTINATION_AREA set to 1. This location will be the evacuation point.
- Add a Travel Distance Overlay.
- Under "Keys", opt to use a "blocking input", and select the Combo Overlay created earlier. This will disqualify certain routes from being traversed.
- Recalculate, and play the Travel Distance Overlay
- As the simulation progresses, green evacuation routes will turn red to indicate excessive water stress.
Notes
- Expand this setup with another Combo Overlay to highlight locations that lose their valid evacuation routes over time.