How to (de)activate a Neighborhood per Scenario: Difference between revisions
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{{Editor location| | {{Editor location|scenario}} | ||
{{Editor steps|title=(de)activate [[Neighborhoods]] per scenario|Load or create a project with existing Neighborhoods in the editor|From the [[Ribbon]] of the editor, select Multi-Scenario > Scenarios|On the [[Left Panel]] of the Editor, select (expand) the [[scenario]] where neighborhoods need to be (de)activated|On the bottom of the list the just expanded options for the selected level, select 'Events'|Press the Add button below the list on the [[Right Panel]] of the editor to add a new server event.|Select the event that has been added in the list above.|In the [[Bottom Panel]], select the LogicEventType '''NEIGHBORHOOD_SET_ATTRIBUTE'''.|For the selected event, select the neighborhood that you want to (de)activate.|Fill in the attribute '''ACTIVE''' for the ''Valid attribute name''.| Use the ''Attribute value'' 0 to deactivate and 1 to activate the neighborhood.}} | {{Editor steps|title=(de)activate [[Neighborhoods]] per scenario|Load or create a project with existing Neighborhoods in the editor|From the [[Ribbon]] of the editor, select Multi-Scenario > Scenarios|On the [[Left Panel]] of the Editor, select (expand) the [[scenario]] where neighborhoods need to be (de)activated|On the bottom of the list the just expanded options for the selected level, select 'Events'|Press the Add button below the list on the [[Right Panel]] of the editor to add a new server event.|Select the event that has been added in the list above.|In the [[Bottom Panel]], select the LogicEventType '''NEIGHBORHOOD_SET_ATTRIBUTE'''.|For the selected event, select the neighborhood that you want to (de)activate.|Fill in the attribute '''ACTIVE''' for the ''Valid attribute name''.| Use the ''Attribute value'' 0 to deactivate and 1 to activate the neighborhood.}} | ||
[[Category:How-to's]][[Category:Neighborhood]] | [[Category:How-to's]][[Category:Neighborhood]] |
Revision as of 08:26, 15 February 2023
How to (de)activate Neighborhoods per scenario:
- Load or create a project with existing Neighborhoods in the editor
- From the Ribbon of the editor, select Multi-Scenario > Scenarios
- On the Left Panel of the Editor, select (expand) the scenario where neighborhoods need to be (de)activated
- On the bottom of the list the just expanded options for the selected level, select 'Events'
- Press the Add button below the list on the Right Panel of the editor to add a new server event.
- Select the event that has been added in the list above.
- In the Bottom Panel, select the LogicEventType NEIGHBORHOOD_SET_ATTRIBUTE.
- For the selected event, select the neighborhood that you want to (de)activate.
- Fill in the attribute ACTIVE for the Valid attribute name.
- Use the Attribute value 0 to deactivate and 1 to activate the neighborhood.