Ground infiltration md (Water Overlay): Difference between revisions
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{{Overlay | {{construction attributes | ||
| <onlyinclude> | |||
{{construction attributes|type=row|group=Water Overlay | |||
|attribute=GROUND_INFILTRATION_MD | |attribute=GROUND_INFILTRATION_MD | ||
|unit=m/day | |unit=m/day | ||
|functionvalue=Ground infiltration per day (m) | |functionvalue=Ground infiltration per day (m) | ||
|description=The speed at which water can flow vertically from the surface to the underground unsaturated zone. | |description=The speed at which water can flow vertically from the surface to the underground unsaturated zone. | ||
|icon= | |icon=waterwizard_icon_water_infiltration.png | ||
}} </onlyinclude> | |||
}} | }} | ||
Some [[construction]]s can be porous or open and can allow water to infiltrate into the [[Underground model (Water Overlay)|underground unsaturated zone]]. Examples of such constructions are grass, bushes, trees or specialized roads and parking lots. | Some [[construction]]s can be porous or open and can allow water to infiltrate into the [[Underground model (Water Overlay)|underground unsaturated zone]]. Examples of such constructions are grass, bushes, trees or specialized roads and parking lots. | ||
The speed at which water can infiltrate is dependent on both the infiltration properties of the constructions as well as on the underlying [[Terrain ground infiltration md (Water Overlay)|surface terrain and underground terrain]]. The infiltration value that will be used in the grid cell will be the minimum value of the infiltration values of the construction, the surface terrain, and the underground terrain. This also means that if any of the infiltration values is 0, water cannot infiltrate into the underground unsaturated zone. | The speed at which water can infiltrate is dependent on both the infiltration properties of the constructions as well as on the underlying [[Terrain ground infiltration md (Water Overlay)|surface terrain and underground terrain]]. The infiltration value that will be used in the grid cell will be the minimum value of the infiltration values of the construction, the surface terrain, and the underground terrain. This also means that if any of the infiltration values is 0, water cannot infiltrate into the underground unsaturated zone. | ||
{{article end | |||
|notes= | |||
* Infiltration only takes place when the [[underground model (Water Overlay)|underground model]] is active. | * Infiltration only takes place when the [[underground model (Water Overlay)|underground model]] is active. | ||
|howtos= | |||
* [[How to add and remove an Attribute]] | * [[How to add and remove an Attribute]] | ||
|seealso= | |||
* [[Surface infiltration formula (Water Overlay)]] | |||
* [[Surface infiltration formula (Water Overlay) | * [[Surface model (Water Overlay)]] | ||
* [[Surface model ( | * [[Underground model (Water Overlay)]] | ||
* [[Underground model ( | * [[Infiltration model (Water Overlay)]] | ||
* [[Infiltration model ( | }} | ||
{{WaterOverlay_hydrological_construction_attribute_nav}} | {{WaterOverlay_hydrological_construction_attribute_nav}} |
Revision as of 06:49, 4 September 2020
Template:Construction attributes
Some constructions can be porous or open and can allow water to infiltrate into the underground unsaturated zone. Examples of such constructions are grass, bushes, trees or specialized roads and parking lots.
The speed at which water can infiltrate is dependent on both the infiltration properties of the constructions as well as on the underlying surface terrain and underground terrain. The infiltration value that will be used in the grid cell will be the minimum value of the infiltration values of the construction, the surface terrain, and the underground terrain. This also means that if any of the infiltration values is 0, water cannot infiltrate into the underground unsaturated zone.
Template:WaterOverlay hydrological construction attribute nav