How to import 3D BAG data: Difference between revisions

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The 3D BAG data is created by the 3D geoinformation research group, TU Delft. This dataset contains 3D models of the BAG data in different LoDs.  
The 3D BAG data is created by the 3D geoinformation research group, TU Delft. This dataset contains 3D models of the BAG data in different LoDs.
See for more information about the 3D BAG data: https://3dbag.nl/en/viewer and the license information: https://docs.3dbag.nl/en/copyright/ <br>
 
This 3D dataset can be imported in a project to replace the {{software}} buildings. See below for the steps.  
This 3D dataset can be imported in a [[Project]] as a replacement for the usual, 2D polygon-based [[Building]]s, even after a [[Project]] has already been created.


{{howto|title=
{{howto|title=
|Go to the download page of the 3D BAG data: https://3dbag.nl/en/download and click on Pick a tile.
|Go to the download page of the 3D BAG data: https://3dbag.nl/en/download and click on Pick a tile.
|Select the tile  you wish to download and then choose the CityJSON file format for the tile.
|Select the tile  you wish to download and then choose the CityJSON file format for the tile.
|In your {{software}} project, open the [[Geo data wizard]]
|In your {{software}} [[Project]], open the [[Geo data wizard]]
|Choose as type [[Geo_Data_Wizard#Import_type|Buildings]] to replace the (models of the) buildings in the [[Current Situation]].
|For [[Geo_Data_Wizard#Import_type|Import Type]], opt to import [[Building]]s.
|Choose in step 1.1 for Use Terrain Elevation to place the 3D models on top of the terrain.  
|Choose as import method the [[CityGML|CityJSON/GML]] file option and select the file.  
|Choose as import method the [[CityGML|CityJSON/GML]] file option and select the file.  
|In step 4, select the last option to update the 3D model of existing Buildings. With this option only the model will be updated, but the [[Function_Value|attributes]] and [[Function|function]] will be kept. Finish the wizard.
|In step 4, select the last option to update the 3D model of existing Buildings. With this option only the model will be updated, but the [[Function_Value|attributes]] and [[Function|function]] will be kept. Finish the wizard.
|The 3D BAG buildings are now imported in the project.}}
|The 3D BAG buildings are now imported in the project.}}


 
{{article end
==See also==
|seealso=
* [[CityGML]]
* [[How to create a new Project with 3D BAG data]]
* [[Geo Data Wizard]]
<!-- Please fix link
* See also the above steps in the video below:
|videos=
[[File:YoutubeLogo1.jpg|thumb|left|link=https://www.youtube.com/watch?v=X6shBtqcf-E|How to import 3D BAG data]]{{clear}}
{{video|link=|description=How to import 3D BAG data}}
-->
|external=
* More information about 3D BAG data: https://3dbag.nl/en/viewer
* License information: https://docs.3dbag.nl/en/copyright/
}}
[[Category:How-to's]][[Category:CityGML]]

Latest revision as of 15:29, 23 February 2023

The 3D BAG data is created by the 3D geoinformation research group, TU Delft. This dataset contains 3D models of the BAG data in different LoDs.

This 3D dataset can be imported in a Project as a replacement for the usual, 2D polygon-based Buildings, even after a Project has already been created.

How to import 3D BAG data:
  1. Go to the download page of the 3D BAG data: https://3dbag.nl/en/download and click on Pick a tile.
  2. Select the tile you wish to download and then choose the CityJSON file format for the tile.
  3. In your Tygron Platform Project, open the Geo data wizard
  4. For Import Type, opt to import Buildings.
  5. Choose in step 1.1 for Use Terrain Elevation to place the 3D models on top of the terrain.
  6. Choose as import method the CityJSON/GML file option and select the file.
  7. In step 4, select the last option to update the 3D model of existing Buildings. With this option only the model will be updated, but the attributes and function will be kept. Finish the wizard.
  8. The 3D BAG buildings are now imported in the project.

See also

External links