Cost

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What is a Cost?

The cost is the quantity of currency needed to execute or perform a certain action type during a session. An example of a cost can be the currency needed to build a building.

How does a Cost relate to the Tygron Platform?

In the platfrom costs are values given to actions that influence the budget of a stakeholder. It is possible to adjust the various costs functions of a feature manually in the category management.

The cost of an action can be influenced by a wide variety of different factors (e.g. height or building type). Overview of different costs as a function value during an session:

Constuction Cost

Construction costs refer to the value of money that has been used up to build a construction in the Tygron Platform. Also the costs for terrain adjustments, such as lowering and raising the terrain, or changing the type of terrain, are referred to as Construction Costs.

Demolition Cost

Demolition costs refer to the value of money that has been used up to demolish an already existing construction in the Tygron Platform.

Land Price when buying

The land price when buying reflect the purchase costs per measurement. This is a default value, however, this value is open for change during the negotiation process between the involved stakeholders.

Buy out Cost

When demolishing a construction in the Tygron Platform during a project session, the associated costs can be considerable higher when the building is not vacant. These extra costs are the buy out fee that needs to be paid to the occupants for their relocation. In general it is cheaper to demolish vacant buildings, without the need for such a buy out fee.

Interest (loan costs)

When a stakeholder is granted a (bank) loan, the calculated interest will be taken into account as costs. This is currently a fixed value in the Tygron Platform of an annual rate of 4%.

Money Transfers to other Stakeholders

It is possible to transfer money to other stakeholders. This can happen, for example, as part of the negotiation process; one stakeholder performs an action that also positively affects an indicator for another stakeholder, who is willing to contribute to the project with an amount of money.






Budget

An example of a budget overview

There are various ways to access the cost during a session, one is to use the finacial system. An option can be added via the action menu.

Editor → Future Design (Ribbon tab) → Actions (Ribbon bar)

The budget overview can be added to a stakeholder by selecting finance in the Special Options menu. This overview gives a confinient and quick overview of the Expenses and Income


The amount of money a stakeholder has during a game is influenced by income and cost. Income are the revenues of a stakeholder, this can be increased by certain actions such as selling houses or land, but also by loaning money to other stakeholders. The start budget of a player at the beginning of a level is also seen as income. The cost a player makes consits out of the expenses. The Budget (Indicator) is a usefull tool to gain insight in the cost balance of a stakeholder. It can also be used to set financial targets for a stakeholder

Editor → Current Situation (Ribbon tab) → Indicators (Ribbon bar)

During a game session, a stakeholder can try to change its financial status by using the finacial options. This can be added to a session via the action menu. In the financial options a stakeholder can

  • Transfer Money
  • Request subsidy
  • Ask Bank Loans
Editor → Future Design (Ribbon tab) → Actions (Ribbon bar) → The Action Menu to edit (Left panel) → Actions tab (Right panel)


See also