Cost

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Revision as of 09:44, 17 September 2020 by Reijn@tygron.com (talk | contribs)
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What is a Cost?

The cost is the quantity of currency needed to execute or perform a certain action type during a session. An example of a cost can be the currency needed to build a building. It is possible to adjust the various costs functions of a feature manually in the category management. The cost of an action can be influenced by a wide variety of different factors (e.g. height or building type). Overview of different costs as a function value during an session:

How does a Cost relate to the Tygron Platform?

There are various ways to access the cost during a session, one is to use the finacial system. This can be added via the action menu.

Editor → Future Design (Ribbon tab) → Actions (Ribbon bar)

The budget overview can be added to a stakeholder by selecting finance in the Special Options menu. This overview gives a confinient and quick overview of the Expenses and Income

Budget

An example of a budget overview

The amount of money a stakeholder has during a game is influenced by income and cost. Income are the revenues of a stakeholder, this can be increased by certain actions such as selling houses or land, but also by loaning money to other stakeholders. The start budget of a player at the beginning of a level is also seen as income. The cost a player makes consits out of the expenses. The Budget (Indicator) is a usefull tool to gain insight in the cost balance of a stakeholder. It can also be used to set financial targets for a stakeholder

Editor → Current Situation (Ribbon tab) → Indicators (Ribbon bar)

During a game session, a stakeholder can try to change its financial status by using the finacial options. This can be added to a session via the action menu. In the financial options a stakeholder can

  • Transfer Money
  • Request subsidy
  • Ask Bank Loans
Editor → Future Design (Ribbon tab) → Actions (Ribbon bar) → The Action Menu to edit (Left panel) → Actions tab (Right panel)


See also