Terrain Type
What are Terrain types
Terrain types are definitions of how the ground behaves. Oftentimes, the (sub)soil consists of a mixture of various types of material. Each individual material can be considered a type of terrain, the combination of materials can be considered a type of terrain as well.
Terrain Types in the Tygron Platform
Terrain Types are abstract definitions of the properties of the ground. Every Terrain Type is either a surface Terrain Type or an underground Terrain Type. Each Terrain Type has a series of Attributes defining its exact properties and behavior, both for functionalities such as the generation of the default elevation model, as well as for calculation models ranging from the Average Overlay to the Water Overlay.
Terrain Types form an integral part of Terrains, defining their properties, effecting specific data spatially in the 3D World. Each Terrain has exactly 1 associated Terrain Type.
Surface
Surface Terrain Types represent the soil as as it lies on the very top of the Terrain. It is often a single layer such as Grassland, Concrete, or a Waterway. In most cases, the surface Terrain Type also affects the visualization of the 3D World. Water is most obvious, as water will be drawn on top of the existing Terrain. However, all Terrain Types have a set texture which will be shown in any location where the Terrain is changed for a different Terrain Type. (Otherwise the default satellite map will be visible.)
The following Terrain Types exist for the surface: Template:Terrain types table
Each surface Terrain Type contains the following attributes:
Polder water (Terrain Attribute)Safety (Terrain Attribute)Icon | Attribute | Unit | Layer | Range | Description |
---|---|---|---|---|---|
BUILDABLE | boolean | Both | Whether it is permitted to place Buildings here | ||
GROUND_INFILTRATION_MD | m/day | Surface | The speed at which water can flow vertically from the surface to the unsaturated zone. | ||
GROUND_INFILTRATION_MD | m/day | Ground | The speed at which water can flow vertically from the surface to the unsaturated zone. | ||
HEAT_EFFECT | °C | Surface | Measure of impact on the Heat Overlay | ||
LIVABILITY_EFFECT | Surface | Measure of impact on the Livability Overlay. | |||
TERRAIN_MIX | Surface | ||||
TEXTURE TYPE | Integer | Surface | 0 to 2 | Value used to select the terrain blend color. | |
WATER | nominal | Surface | Whether this Terrain Type represents a form of water (and what type). | ||
WATER_DEPTH_M | m | Surface | The default depth of this water Terrain Type, relative to the surrounding elevation. | ||
WATER_EVAPORATION_FACTOR | factor | Surface | How fast this terrain can evaporate water from the ground. The weather's evaporation speed is multiplied by this factor to determine the rate of evaporation. | ||
WATER_MANNING | s/(m1/3) | Surface | The Gauckler–Manning coefficient of the terrain, which is a measure of surface roughness. Used in the surface flow computation of the Water Overlay. |
Underground
Underground Terrain Types represent the subsoil; everything beneath the surface. The underground Terrain Type is still considered present as much as the surface Terrain Type in the same location, but is not visualized directly in the 3D world. The layout of the underground can be seen using the Underground Overlay.
Each underground Terrain Type contains the following attributes: Template:Terrain attributes table