How to edit Global properties
Revision as of 09:58, 20 October 2022 by Frank@tygron.nl (talk | contribs)
- Selecting a global in the left panel makes its properties adjustable in the right panel.
Name
- Each global has a name which is shown in the left panel as a list of all globals that are created in the project. The global's Name is the name of the Global ID which is used in queries.
Visualization Name
- The Visualization Name is the name that is visible for the user after a global is made visual in the project, instead of the Name that is used as the global ID. This is the case when for example, a point is set in the 3D world, when a global is displayed in a panel or when the global is connected to the budget of a stakeholder.
TQL Query
- A TQL query can be set and changed for a Global, by clicking the edit button to open the Query tool or by editing the field directly. The result of this query will be stored in this global during a session. If the field is left empty, or the query is invalid, the global is not updated in this manner.
Start Value
- The value of the global at the beginning of the session. In the scenario that the value is representing currency, the given value can be specified either as a positive or a negative number.
Assign to Budget
- With this checkbox you can decide whether you want to attach the value to the budget of a certain stakeholder or not. If you check this box the value is automatically counted as currency. In this way, the global can also be used to create debt.
Stakeholder
- Here you can select the stakeholders' budget which the global is assigned to.
Remove Point
- With the remove point option you can remove the visual global from the 3D world. The global is still present in the project, as you can see in the right panel, only it is not visible anymore in the 3D world.
Set Point
- With the set point option you can let a global be displayed at a specific point in the 3D world. You can attach the global to a specific place in the 3D world regardless of whether there is a building. More information about how to draw a point in the 3D world is explained on the brush panel page.