Overlay Key: Difference between revisions

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Overlay Keys establish a link between Attributes that an [[Overlay]]'s calculation model requires and [[Attributes]] the users and geo-sources supplied.
Overlay Keys establish a link between Attributes that an [[Overlay]]'s calculation model requires and [[Attributes]] the users and geo-sources supply.
For example, [[Water Overlays]] require an attribute to identify Weirs by their [[Weir height]]. Let's say the Weir data is often supplied by a user, where the Weir height is described by the attribute HEIGHT_OBJ. The Overlay Weir Height Key can be set to HEIGHT_OBJ. This way, when the Water Overlay wants to first identify Buildings as Weirs and secondly obtain their Weir Height value, they can use the attribute HEIGHT_OBJ, which they had stored for the WEIR_HEIGHT key.


Consider the following example; [[Water Overlays]] require an attribute to identify Weirs. The Water Overlay has named this attribute that it expects: the [[Weir height]]. This expected attribute is known as a '''Key'''. Next, let us assume that the Weir's data is supplied by a user. In the data, the weir's height is described by the attribute HEIGHT_OBJ. The Overlay Weir Height '''Key''' can be set to HEIGHT_OBJ.
This way, when the Water Overlay wants to obtain the Weir Height value of a construction, they can use the attribute HEIGHT_OBJ, which it had stored for the WEIR_HEIGHT key.
==How to adjust Keys==
The Keys an Overlay's calculation model uses and their configured values can be found under the tab Keys in the {{right panel}}.
The Keys an Overlay's calculation model uses and their configured values can be found under the tab Keys in the {{right panel}}.
Additionally, some Overlay Wizard, such as the [[Water Overlay Wizard]], allow users to set the Key's relevant to the context of the wizard's step. For example, Weir relevant Key's WEIR_HEIGHT, WEIR_WIDTH, WEIR_ANGLE and WEIR_COEFFICIENT can be set in the Weir Step of the Water Overlay Wizard.

Revision as of 16:03, 18 October 2019

Overlay Keys establish a link between Attributes that an Overlay's calculation model requires and Attributes the users and geo-sources supply.

Consider the following example; Water Overlays require an attribute to identify Weirs. The Water Overlay has named this attribute that it expects: the Weir height. This expected attribute is known as a Key. Next, let us assume that the Weir's data is supplied by a user. In the data, the weir's height is described by the attribute HEIGHT_OBJ. The Overlay Weir Height Key can be set to HEIGHT_OBJ.

This way, when the Water Overlay wants to obtain the Weir Height value of a construction, they can use the attribute HEIGHT_OBJ, which it had stored for the WEIR_HEIGHT key.

How to adjust Keys

The Keys an Overlay's calculation model uses and their configured values can be found under the tab Keys in the Template:Right panel. Additionally, some Overlay Wizard, such as the Water Overlay Wizard, allow users to set the Key's relevant to the context of the wizard's step. For example, Weir relevant Key's WEIR_HEIGHT, WEIR_WIDTH, WEIR_ANGLE and WEIR_COEFFICIENT can be set in the Weir Step of the Water Overlay Wizard.