Main Menu: Difference between revisions
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[[File:VectorMainMenuDomainSelect.jpg|thumb|left|200px|Domain Selection drop down list]] | [[File:VectorMainMenuDomainSelect.jpg|thumb|left|200px|Domain Selection drop down list]] | ||
: On top of the Main Menu, next to the user name, the user can select the active domain from a drop down list. | : On top of the Main Menu, next to the user name, the user can select the active domain from a drop down list. | ||
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===Sign Off=== | ===Sign Off=== |
Revision as of 11:37, 21 May 2015
Please note: This page is currently being updated! |
After reading this page:
- you've learned about the Main Menu in the Tygron Engine web application
- you've learned about the different elements of the Tygron Engine main menu
- you've learned about the different sub menus available on the Tygron Engine main menu
- In the Tygron Engine application, the main menu is the first screen after the log in panel and End Users License Agreement (EULA). On this main menu the top level of basic choices can be made by the user in the Tygron Engine web application, depending on the user's level of access rights.
- VectorEULA.jpg
Tygron Engine End Users License Agreement
- VectorMainMenu.jpg
Tygron Engine main menu
- The main menu screen of the Tygron Engine application contains the same basic elements for each user, independent of the user access level.
- The left menu bar is the vertical area on the left side of the screen. The left menu bar contains all options that are available for the user's access level. The higher the access level, the more sub menus will be displayed here. Sub menus are: Editor, Sessions and Advanced.
Headlines panel
- On the lower half of the screen, near the middle, is a large white field, called the Headlines panel. On this panel major news updates are shared with the users. These can refer to anything Tygron related.
Updates panel
- Located on the lower half of the screen, on the right, is the Updates panel. On this panel small notifications are posted, usually of a more technical nature, such as when the server was rebooted for the last time.
Version and server information
- Near the bottom of the screen, under the Headlines panel, a string of text informs the user which build is currently in use on which server. This can be useful when a new build is anticipated, or when an issue (bug) needs to be reported.
Domain Selector
- On top of the Main Menu, next to the user name, the user can select the active domain from a drop down list.
Sign Off
Session invite message
- Not an integral part of the main menu, but important and available on all access levels in the main menu; the session invite message. This message is displayed whenever a client is invited to join a game session by the host/ game facilitator. Accepting this invite will automatically assign the client to a team, and the game will load.
- On the left side of the screen, in the left menu bar, depending on the access level, multiple sub menus are accessible.
Editor
- The single player section is for selecting a game in single play mode; a play mode for one player.
New Project
- Demo mode allows the user in Single play mode to switch between stakeholders and levels. This is convenient when demonstrating a game with multiple stakeholders and levels, because the user does not have to reload the game each time when the stakeholders or levels need to be switched.
Edit project
- Single play mode is the classical one person play mode. In case other stakeholders are implemented in game, a basic artificial intelligence (AI) will play as the other stakeholders. It is not possible to quickly skip levels in this mode; levels need to be played out as intended.
Sessions
- Multiplayer mode is for playing a game with multiple users. In this section all the available choices are for setting up, joining and playing a multiplayer session.
Single Player
- Selecting "Host" will lead the user to the Admin Interface, with which the user can set up and manage a multiplayer session with multiple clients connected.
Multiplayer
- With "Join" the user can actively join a session hosted by someone else, by selecting this session from a list of available session.
Beamer
- The "Beamer" selection allows the user to use the system as dedicated beamer controller. By connecting a beamer to this system, the group of the session can easily be given game relevant information. The Beamer application is managed from within the Admin Interface.
Advanced
- The Editor section contains all the selections to start or join an existing editor session.
Options
- By selecting "Start Editor" the user will load the wizard, enabling him to create a new game from scratch.
Join
- "Join" allows the user to join an already running editor session. This enables two or more users editing the same game at the same time.
Logout
- The Logout button allows a user to log out of the application. This option will also remove the check mark from the "Keep me logged in" check box from the log in panel.