Ownership: Difference between revisions

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{{old style}}
[[File:Api_current_situation_building.png|thumb|right|400px|Ownership with [[Plot]]s and [[Building]]s]]
{{learned|file=OwnershipLogo.jpg|about ownership|how ownership relates to the Tygron Engine|how to change ownership|about the ownership overlay}}
[[Actions]] can normally only be performed on property that is owned by the acting [[stakeholder]], or with permission from the actual owner. To accommodate this, stakeholders can buy and sell land from and to each other. See also [[land transactions]].


==Ownership==
Ownership can be assigned on two levels in the {{software}}; on the level of individual [[Building]]s and by underlying [[Plot]]s. Ownership can be assigned to both active and inactive stakeholders.
: The ultimate and exclusive right conferred by a lawful claim or title, and subject to certain restrictions to enjoy, occupy, possess, rent, sell, use, give away, or even destroy an item of property.


: Ownership may be corporeal (title to a tangible object such as a house) or incorporeal (title to an intangible object, such as a copyright, or a right to recover debt). Possession (as in tenancy) does not necessarily mean ownership because it does not automatically transfer title.
==How to change ownership in the {{software}}==
* [[How to change individual ownership]]
* [[How to change ownership for an area]]
* [[How to assign ownership based on Online GIS data]]


: From: http://www.businessdictionary.com/definition/ownership.html
[[Category:Stakeholder]]
 
==The importance of ownership in the Tygron Engine==
:  [[Actions]] can normally only be performed on property that is owned by the acting [[stakeholders|stakeholder]], or with permission from the actual owner. To accommodate this, stakeholders can buy and sell land from and to each other, opening all new ways to approach the [[objective]]s. It is one of the mechanics that can force players to communicate and cooperate directly with each other. See also [[land transactions]].
 
: Ownership can be assigned on two levels in the Tygron Engine; on the level of individual [[constructions]], or as complete areas. Ownership can be assigned to both playable as non playable stakeholders; in case of the latter, the non playable stakeholder can be represented by the game [[facilitator]].
 
==How to change ownership in the Tygron Engine==
: Ownership can be assigned on two levels; individual constructions and complete areas. The individual ownership assignment takes place on the Edit Construction panel, with a drop down menu in an input field called "Owner". Assigning a whole area's ownership takes place in the stakeholder panel[[#Stakeholders panel| (See below)]] and on a separate ownership panel[[#Ownership panel| (See below)]].
===Changing individual construction ownership===
{{Editor ribbon|header=3D World|bar=Constructions}}
{{Editor steps|title=change individual constructions' ownership|Open the Constructions Panel|Right-click on construction to be changed|Select "Edit" from the context menu to open new panel|Select the new owner from drop down menu of field named "Owner"}}<br>
<gallery mode="nolines">
File:ConstructionsPanel.jpg|Constructions Panel
File:ConstructionsPanelContextMenu.jpg|Select "Edit" from context menu
File:OwnerDropDownMenu.jpg|Select new owner from drop down menu
</gallery>
 
===Changing area ownership===
====Stakeholders panel====
{{Editor ribbon|header=Stakeholders|bar=Stakeholders}}
{{Editor steps|title=change area ownership in stakeholder panel|Open the Stakeholder panel|Select the stakeholder to which ownership of an area will be assigned|Select the "Draw Ownership" button, the [[#The ownership overlay|ownership overlay]] will become visible|Use the [[Brush|Brush Panel]] to draw the area in the 3D world}}<br>
<gallery mode="nolines">
File:StakeholderPanel.jpg|Stakeholder Panel
File:DrawOwnershipButton1.jpg|Draw Ownership button
File:OwnershipBrushPanel.jpg|Draw ownership in 3D world with brush panel
</gallery>
 
==The ownership overlay==
{{Editor ribbon|header=Stakeholders|bar=Stakeholders}}
: When changing ownership in the editor, a special layer is projected on top of the 3D world; the ownership overlay. This colored layer indicates the different properties and their owner in the 3D world by coloring the constructions and area in the stakeholder's color. The coloring and overlay can be very helpful when creating and playing a game in the Tygron Engine by giving a quick visual reference of applied ownership in a game.
 
: The colors used for ownership are assigned to the stakeholders in the stakeholder panel, and are also referred to in the [[Game interface#Legend|legend panel]] on the bottom of the screen when the ownership overlay is activated. This overlay can also be turned on by clicking on the respective overlay button under the mini map.<br>
<gallery mode="nolines">
File:OwnershipOverlay.jpg| 3D world with ownership overlay activated
File:StakeholderColorContextMenu.jpg|Stakeholder panel's color context menu
File:OwnershipLegend.jpg|Ownership overlay legend on screen bottom
File:OverlayButtonMiniMap.jpg|Button to activate Ownership Overlay
</gallery>

Latest revision as of 12:30, 15 June 2023

Ownership with Plots and Buildings

Actions can normally only be performed on property that is owned by the acting stakeholder, or with permission from the actual owner. To accommodate this, stakeholders can buy and sell land from and to each other. See also land transactions.

Ownership can be assigned on two levels in the Tygron Platform; on the level of individual Buildings and by underlying Plots. Ownership can be assigned to both active and inactive stakeholders.

How to change ownership in the Tygron Platform