Blocked road (Travel Distance Overlay): Difference between revisions

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A blocked road is a building with a function of the category Road, which supports traffic of any of the traffic types configured in the [[Travel Distance Overlay]], but is considered blocked by the Travel Distance Model.
A blocked road is a building with a function of the category Road, which supports traffic of any of the [[Unit Type|traffic types]] configured in the [[Travel Distance Overlay]], but is considered blocked by the Travel Distance Model.


{{Overlay keys|suppresscategory=true|
{{Overlay keys|
{{:Blocked (Travel Distance Overlay)}}
{{:Blocked (Travel Distance Overlay)}}
}}
}}


{{article end
{{article end
|howtos=*[[Travel Distance Overlay Tutorial]]
|notes=
|notes=
* A blocked road is identified using the [[Blocked (Travel Distance Overlay)|BLOCKED]] attribute.
* A blocked road is identified using the [[Blocked (Travel Distance Overlay)|BLOCKED]] attribute.
* In case a grid cell contains more than one road, travel-able roads take priority above blocked roads.
* In case a grid cell contains more than one road, travel-able roads take priority above blocked roads.
}}
}}
{{TravelOverlay features nav}}
{{TravelDistanceOverlay travel features nav}}

Latest revision as of 14:02, 5 November 2026

A blocked road is a building with a function of the category Road, which supports traffic of any of the traffic types configured in the Travel Distance Overlay, but is considered blocked by the Travel Distance Model.

Notes

  • A blocked road is identified using the BLOCKED attribute.
  • In case a grid cell contains more than one road, travel-able roads take priority above blocked roads.

How-to's