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{{technical|type=section}}
{{demo project summary
{{demo project summary
| title=Demo Iteration
| title=Demo Iteration
| demographic=hydrologists and other water experts
| demographic=hydrologists and other water experts
| showcases=the rainfall overlay in a iteration mode
| showcases=the rainfall overlay in a iteration mode
| image=demo_water_overview.jpg
| image=Demo_iteration.jpg
| description=The demo show the [[Simulation Core|iteration]] functionality that can be used to adjust the ground infiltration speed using a combo formula.
| description=The demo showcases the [[Simulation Core|iteration]] functionality for adjusting ground infiltration speed via a combo formula.
}}
}}


==Calculations using the Iteration option==
==Calculations using the Iteration option==
The demo project simulates a Dutch polder to demonstrate how rainfall infiltration can be modeled using the iteration option. A hypothetical formula is applied to calculate the infiltration rate per time step, based on the saturation level of the unsaturated zone. This iterative process determines the soil's saturation step by step, which in turn influences the potential infiltration.
The demo project simulates a Dutch polder to demonstrate how rainfall infiltration can be modeled using the [[Simulation Core|iteration]] option.  
 
We want the speed at which rainwater infiltrates to depend on the degree of saturation of the soil. Dividing the rain event into multiple iteration steps allows the infiltration rate to be adjusted based on soil saturation, increasing calculation accuracy.


The purpose of this demo project is to illustrate the capabilities of this iterative calculation method.
The purpose of this demo project is to clarify how an iterative calculation can be made. In this case, the infiltration of water during and after a precipitation event was chosen. This demo project can also serve as a basis for performing other iterative calculations.


==Setup of the Demo Project==
==Setup of the Demo Project==
The demo project consists of a number of components that are essential for this calculation. These components are discussed and the reason for this is explained.
The demo project consists of a number of components that are essential for this calculation.  
 
Components:
 
*[[Combo Overlay]]
*[[Combo Overlay]]
*[[Rainfall Overlay]]
*[[Rainfall Overlay]]
*[[Iteration Collector]]
*[[Iteration Overlay|Iteration Collector]]
*[[Indicator]]
*[[Indicator]]
*Number of Iterations
*[[Simulation Core|Number of Simulation Iterations]]


==Combo Overlays==
==Combo Overlays==
Several overlays need to be prepared as inputs for the various iteration steps. Each step's outputs are set up for use in the subsequent iteration in combo overlays.
Before we create the Rainfall event, a number of overlays are created that serve as input for the various iteration steps. At the end of each iteration the combo overlay is updated an serves as the input for the next iteration step. We'll go through the different combo overlays.


===Combo Surface U and Combo Surface V===
===Combo Surface U and Combo Surface V===
When water flows, the velocity (both U and V) at the end of an iteration is used as the initial velocity for the next iteration. If there is no previous iteration step, the value should be 0. Make sure to check the box "previous" to make sure the [[Combo overlay]] uses the U and V of the previous itertationstep.<br>
These overlays define the initial surface water velocity in the X and Y directions. For water flowing down a slope, the final velocity of one iteration step becomes the initial velocity for the next. The input grid is the result of the last calculation. The formula ensures calculations use data from the previous time step, except for step 0, where a value of 0 is used.
 
Make sure to check the box "previous" to make sure the [[Combo Overlay]] uses the U and V of the previous iteration step.<br>
The formula in the combo overlay should in this case read: <code>IF(EQ(ITERATION, 0), 0, A)</code>
The formula in the combo overlay should in this case read: <code>IF(EQ(ITERATION, 0), 0, A)</code>


===Combo Fraction and Combo Groundwater Depth===
===Combo Fraction and Combo Groundwater Depth===
The percentage of the saturated fratcion of the unsaturated zone as well as the groundwaterdepth are both inputs for the next iteration step. If there is no previous iterationi step, the [[global]] values are used. Make sure to check the box "previous" to make sure the [[Combo overlay]] uses the values of the previous itertationstep.
Combo Fraction and Combo Groundwater Depth use input from the previous iteration step, unless it is step 0. In that case, a [[Global]] value is used. The [[Global]] DEFAULT_FRACTION is used for the saturation percentage, and the global DEFAULT_TABLE is used for the groundwater level.
 
For the saturation percentage the [[global]] GLOBAL_DEFAULT_FRACTION should be used.
<br>For the groundwater level the [[global]] GLOBAL_DEFAULT_TABLE shoulld be used.


<br> The formula in the combo overlay Combo Fraction should in this case read:  
<br> The formula in the combo overlay Combo Fraction should in this case read:  
Line 42: Line 42:


===Combo Surface===
===Combo Surface===
The waterlevel on the surface is input for the next iteration step. If there is no previous iteration step, the value should be 0. Make sure to check the box "previous" to make sure the Combo overlay uses the values of the previous itertationstep.
The combo Surface gives the last value of the waterlevel on the surface and is input for the next iteration step. If there is no previous iteration step, the value should be 0. Make sure to check the box "previous" to make sure the [[Combo Overlay]] uses the values of the previous itertationstep.


<br> The formula in the combo overlay Combo Fraction should in this case read:  
<br> The formula in the combo overlay Combo Fraction should in this case read:  
Line 48: Line 48:


===Combo Infiltration Speed===
===Combo Infiltration Speed===
The [[combo overlay]] Combo Infiltration calculates the infiltration speed based on soil saturation. For this demo a hypothetical formula is used. It uses the Ground BOFEK ID overlay to identify the soil type.
The purpose of the [[Combo Overlay]] Combo Infiltration Speed is to set the correct formula depending on the saturation of the soil. This example uses the overlay Ground BOFEK ID to determine the type of soil.  


The formula in the combo overlay
The formula is entirely hypothetical and only serves to make it clear that, for each iteration step, a value is chosen based on the degree of saturation.
 
The formula in the combo overlay reads in this case:
<code>MAX(0, SUB(GLOBAL_DEFAULT_INFIL, SWITCH(B, 0, 1004, MUL(10, SUB(A, GLOBAL_DEFAULT_FRACTION)), 1006, MUL(5, SUB(A, GLOBAL_DEFAULT_FRACTION)))))</code>
<code>MAX(0, SUB(GLOBAL_DEFAULT_INFIL, SWITCH(B, 0, 1004, MUL(10, SUB(A, GLOBAL_DEFAULT_FRACTION)), 1006, MUL(5, SUB(A, GLOBAL_DEFAULT_FRACTION)))))</code>


==Rainfall Overlay==
==Rainfall Overlay==
Default settings are used for the rainfall overlay, with some exceptions:
When setting the rainfall overlay, the default settings can be used. The exceptions are described below.


Rain Event Duration: Here the the total duration of the calculation is specified. Later this is divided into different iterationsteps.
Rain Event Duration: Specifies the total calculation duration, which is subsequently divided into iteration steps.
<br>Water System – Water Level: Here the initial water level and the U and V flow are set. Use the option "Advanced: Select Ggrid Overaly to set initial water level and also flow UV".   
<br>Water System – Water Level: Here the initial water level and the U and V flow are set. Use the option "Advanced: Select Grid overlay to set initial water level and also flow UV".   
The water level is set based on a specific overlay, which is the combo overaly Surface. Similarly, the y and x speed from the combo overlay is used as initial input.
The water level is set based on a specific overlay, which is the combo overlay Surface. Similarly, the y and x speed from the combo overlay is used as initial input.
<br>Groundwater: Initialize the groundwater level using the Groundwater Depth combo overlay.
<br>Groundwater: Initialize the groundwater level using the Groundwater Depth combo overlay.


<br>Unsaturated Zone: Initialize saturation and storage percentages per grid cell using the Fraction combo overlay.
<br>Unsaturated Zone: Initialize saturation and storage percentages per grid cell using the Fraction combo overlay.
Line 76: Line 77:


==Iteration Collector==
==Iteration Collector==
Displays results of each iteration step. The input overlay is the Rain Event.
The [[Iteration Overlay|Iteration Collector]] is a type of overlay. It shows the results of each iteration step. An iteration collector needs an input overlay, in this case it is the Rainfall overlay. One timeframe is saved for each iteration step.


Modulus: Set to 1 by default, meaning one output is saved per iteration as a timeframe in the collector.
The [[Iteration Overlay#Modules|Modulus]] attribute of the Iteration Collector determines how many iterations are stored. By default, this is set to 1. This means that only one (the last) result of each iteration step is saved and used as a timeframe in the iteration collector. When the modulus is set to 1, every iteration is stored. When you set the modulus to 2, half of the iteration values ​​are stored.


==Indicator==
==Indicator==
Handles partial updates for specific timeframes.
The indicator sets the start and end times for the rainfall overlay iteration steps. It uses queries like <code>SELECT_ITERATIONS_WHERE</code> and <code> SELECT_ATTRIBUTE_WHERE_NAME_IS_RAIN_M_AND_OVERLAY_IS_10_AND_RELATION_IS_WEATHER_AND_INDEX_IS_2</code> to determine the number of steps and total simulation time. The <code>UPDATE_OVERLAY_PARTIAL_START_SEC_WHERE_OVERLAY_IS_3</code> and <code>UPDATE_OVERLAY_PARTIAL_END_SEC_WHERE_OVERLAY_IS_3</code> queries then adjust the timing for the next step, identified via <code>SELECT_ITERATION_WHERE</code>. Fraction Start and End define these as fractions of the total simulation time.
Example formulas:


UPDATE_OVERLAY_PARTIAL_END_SEC_WHERE_OVERLAY_IS_10
==Number of Iterations==
Queries like SELECT_ITERATIONS_WHERE and SELECT_ITERATION_WHERE retrieve the number of iterations and the current iteration.
Set the number of iterations in the [[calculation panel]] under the 'iteration' option. This is set to 1 by default.


==Number of Iterations==
==Exploring the results==
Set through the interface (default is 1).
To view the results, play back the iteration sequence. The following results can be seen here:
* Water on ground level in meters
* Iteration Fraction: The fraction of the total water storage capacity of the unsaturated zone that is filled with water in meters
* Iteration Storage: The amount of water in the unsaturated zone in meters
* Iteration Infil Speed: The infiltration speed in meters per day
* Iteration Rain: The total amount of rainfall up to that point in the simulation in meters.
* Iteration ground table: The groundwater level in m + datum.
When the iteration Infil speed is viewed, it becomes clear that the two different soil types (BOFEK IDs) give a different result in the infiltration speed.


==Notes and Limitations==
==Notes and Limitations==
Debugging cannot be downloaded per iteration but can be saved for each iteration.
Debugging cannot be downloaded per iteration but can be saved for each iteration.
Specific updates (e.g., updating attributes for certain building types in iteration 5) can be executed using the API and indicator but not through TQL for non-initial iterations.
Specific updates (e.g., updating attributes for certain building types in iteration 5) can be executed using the API and indicator but not through TQL for non-initial iterations.
 
===Effect of Iterations on Calculation Accuracy===
 
When calculating a precipitation event, there may be a difference between a standard calculation and an iterative calculation, even if they use the same rainfall overlay. This is due to the way data is processed during an iterative calculation.<br>
 
In a standard calculation, the precipitation event is executed in a single step. In an iterative calculation, on the other hand, the event is split into multiple time steps, for example 10. After each iteration step, the data is stored and prepared for the next step. Rounding occurs during this process, which can affect the accuracy of the results.<br>
==Exploring the project==
The water levels are stored internally in a 64-bit format, which provides high precision with 12 decimal places. However, the results are displayed in a 32-bit format, which has an accuracy of 6 decimal places. In the iterative calculation, the 32-bit result is used. This causes small rounding differences between the results. The more iteration steps there are, the more often this rounding occurs and the larger the deviation can become.<br>
To begin exploring the project, see the outlet located on the left side.
These rounding differences are minimal. If required, additional measures can be implemented to further increase precision.


{{article end
{{article end

Latest revision as of 11:36, 14 July 2026

This section describes a technical aspect, and is mainly for advanced users.


An overview of Demo Iteration.

The Demo Iteration project is available for all users and can be found in the main menu under Edit projects. This project does not count towards your license.

This project is intended for hydrologists and other water experts.

This project showcases the rainfall overlay in a iteration mode.

The demo showcases the iteration functionality for adjusting ground infiltration speed via a combo formula.

Calculations using the Iteration option

The demo project simulates a Dutch polder to demonstrate how rainfall infiltration can be modeled using the iteration option.

We want the speed at which rainwater infiltrates to depend on the degree of saturation of the soil. Dividing the rain event into multiple iteration steps allows the infiltration rate to be adjusted based on soil saturation, increasing calculation accuracy.

The purpose of this demo project is to clarify how an iterative calculation can be made. In this case, the infiltration of water during and after a precipitation event was chosen. This demo project can also serve as a basis for performing other iterative calculations.

Setup of the Demo Project

The demo project consists of a number of components that are essential for this calculation.

Combo Overlays

Before we create the Rainfall event, a number of overlays are created that serve as input for the various iteration steps. At the end of each iteration the combo overlay is updated an serves as the input for the next iteration step. We'll go through the different combo overlays.

Combo Surface U and Combo Surface V

These overlays define the initial surface water velocity in the X and Y directions. For water flowing down a slope, the final velocity of one iteration step becomes the initial velocity for the next. The input grid is the result of the last calculation. The formula ensures calculations use data from the previous time step, except for step 0, where a value of 0 is used.

Make sure to check the box "previous" to make sure the Combo Overlay uses the U and V of the previous iteration step.
The formula in the combo overlay should in this case read: IF(EQ(ITERATION, 0), 0, A)

Combo Fraction and Combo Groundwater Depth

Combo Fraction and Combo Groundwater Depth use input from the previous iteration step, unless it is step 0. In that case, a Global value is used. The Global DEFAULT_FRACTION is used for the saturation percentage, and the global DEFAULT_TABLE is used for the groundwater level.


The formula in the combo overlay Combo Fraction should in this case read: IF(EQ(ITERATION, 0), GLOBAL_DEFAULT_FRACTION, IF(EQ(A, NO_DATA), GLOBAL_DEFAULT_FRACTION, A))
The formula in the combo overlay Combo Groundwater Depth should in this case read: IF(EQ(ITERATION, 0), GLOBAL_DEFAULT_TABLE, A)

Combo Surface

The combo Surface gives the last value of the waterlevel on the surface and is input for the next iteration step. If there is no previous iteration step, the value should be 0. Make sure to check the box "previous" to make sure the Combo Overlay uses the values of the previous itertationstep.


The formula in the combo overlay Combo Fraction should in this case read: IF(EQ(ITERATION, 0), 0, A)

Combo Infiltration Speed

The purpose of the Combo Overlay Combo Infiltration Speed is to set the correct formula depending on the saturation of the soil. This example uses the overlay Ground BOFEK ID to determine the type of soil.

The formula is entirely hypothetical and only serves to make it clear that, for each iteration step, a value is chosen based on the degree of saturation.

The formula in the combo overlay reads in this case: MAX(0, SUB(GLOBAL_DEFAULT_INFIL, SWITCH(B, 0, 1004, MUL(10, SUB(A, GLOBAL_DEFAULT_FRACTION)), 1006, MUL(5, SUB(A, GLOBAL_DEFAULT_FRACTION)))))

Rainfall Overlay

When setting the rainfall overlay, the default settings can be used. The exceptions are described below.

Rain Event Duration: Specifies the total calculation duration, which is subsequently divided into iteration steps.
Water System – Water Level: Here the initial water level and the U and V flow are set. Use the option "Advanced: Select Grid overlay to set initial water level and also flow UV". The water level is set based on a specific overlay, which is the combo overlay Surface. Similarly, the y and x speed from the combo overlay is used as initial input.
Groundwater: Initialize the groundwater level using the Groundwater Depth combo overlay.


Unsaturated Zone: Initialize saturation and storage percentages per grid cell using the Fraction combo overlay.
Generated Output Overlays:

  • Surface Last Value
  • Rain
  • Ground Last Value
  • Ground Watertable
  • Ground Last Unsaturated Storage
  • Ground Last Unsaturated Fraction
  • Surface Last U
  • Surface Last V
  • The number of timeframes is set to 1.

Iteration Collector

The Iteration Collector is a type of overlay. It shows the results of each iteration step. An iteration collector needs an input overlay, in this case it is the Rainfall overlay. One timeframe is saved for each iteration step.

The Modulus attribute of the Iteration Collector determines how many iterations are stored. By default, this is set to 1. This means that only one (the last) result of each iteration step is saved and used as a timeframe in the iteration collector. When the modulus is set to 1, every iteration is stored. When you set the modulus to 2, half of the iteration values ​​are stored.

Indicator

The indicator sets the start and end times for the rainfall overlay iteration steps. It uses queries like SELECT_ITERATIONS_WHERE and SELECT_ATTRIBUTE_WHERE_NAME_IS_RAIN_M_AND_OVERLAY_IS_10_AND_RELATION_IS_WEATHER_AND_INDEX_IS_2 to determine the number of steps and total simulation time. The UPDATE_OVERLAY_PARTIAL_START_SEC_WHERE_OVERLAY_IS_3 and UPDATE_OVERLAY_PARTIAL_END_SEC_WHERE_OVERLAY_IS_3 queries then adjust the timing for the next step, identified via SELECT_ITERATION_WHERE. Fraction Start and End define these as fractions of the total simulation time.

Number of Iterations

Set the number of iterations in the calculation panel under the 'iteration' option. This is set to 1 by default.

Exploring the results

To view the results, play back the iteration sequence. The following results can be seen here:

  • Water on ground level in meters
  • Iteration Fraction: The fraction of the total water storage capacity of the unsaturated zone that is filled with water in meters
  • Iteration Storage: The amount of water in the unsaturated zone in meters
  • Iteration Infil Speed: The infiltration speed in meters per day
  • Iteration Rain: The total amount of rainfall up to that point in the simulation in meters.
  • Iteration ground table: The groundwater level in m + datum.

When the iteration Infil speed is viewed, it becomes clear that the two different soil types (BOFEK IDs) give a different result in the infiltration speed.

Notes and Limitations

Debugging cannot be downloaded per iteration but can be saved for each iteration. Specific updates (e.g., updating attributes for certain building types in iteration 5) can be executed using the API and indicator but not through TQL for non-initial iterations.

Effect of Iterations on Calculation Accuracy

When calculating a precipitation event, there may be a difference between a standard calculation and an iterative calculation, even if they use the same rainfall overlay. This is due to the way data is processed during an iterative calculation.
In a standard calculation, the precipitation event is executed in a single step. In an iterative calculation, on the other hand, the event is split into multiple time steps, for example 10. After each iteration step, the data is stored and prepared for the next step. Rounding occurs during this process, which can affect the accuracy of the results.
The water levels are stored internally in a 64-bit format, which provides high precision with 12 decimal places. However, the results are displayed in a 32-bit format, which has an accuracy of 6 decimal places. In the iterative calculation, the 32-bit result is used. This causes small rounding differences between the results. The more iteration steps there are, the more often this rounding occurs and the larger the deviation can become.
These rounding differences are minimal. If required, additional measures can be implemented to further increase precision.