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* Communities can generate and maintain their realistic multiplayer games to experiment, plan and negotiate better solutions for city designs and development projects. | * Communities can generate and maintain their realistic multiplayer games to experiment, plan and negotiate better solutions for city designs and development projects. | ||
* Our tool streamlines the planning process, reduces litigation and sharply increases the return on investment for urban projects.<br> | * Our tool streamlines the planning process, reduces litigation and sharply increases the return on investment for urban projects.<br> | ||
===Concept=== | |||
: '' Main article: [[Concept]].'' | |||
Tygron Technology facilitates stakeholders to experiment and collaborate in an online multiplayer environment exploring and discussing the objectives of different stakeholders in urban spatial planning. We use an online [[3D World]], facilitated by Gaming Technology. | |||
Tygron technology: | |||
* Enables stakeholders to get shared insight, by exploring objectives of other stakeholders involved, | |||
* Enables stakeholders to get a global perspective on the shared objective, | |||
* Enables stakeholders to get insight in their own objectives, | |||
* Enables exploring solutions in an experimental fashion. | |||
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Revision as of 12:06, 10 October 2014
Living World | News & updates | ||
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Introduction and Objective
Concept
Tygron Technology facilitates stakeholders to experiment and collaborate in an online multiplayer environment exploring and discussing the objectives of different stakeholders in urban spatial planning. We use an online 3D World, facilitated by Gaming Technology. Tygron technology:
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Concept | Games | Deploy | Distribute |
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Phase Description
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Components | Design | R&D | Community |
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TygronHelpWiki Help
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