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* Communities can generate and maintain their realistic multiplayer games to experiment, plan and negotiate better solutions for city designs and development projects.
* Communities can generate and maintain their realistic multiplayer games to experiment, plan and negotiate better solutions for city designs and development projects.
* Our tool streamlines the planning process, reduces litigation and sharply increases the return on investment for urban projects.<br>
* Our tool streamlines the planning process, reduces litigation and sharply increases the return on investment for urban projects.<br>
===Concept===
: '' Main article: [[Concept]].''
Tygron Technology facilitates stakeholders to experiment and collaborate in an online multiplayer environment exploring and discussing the objectives of different stakeholders in urban spatial planning. We use an online [[3D World]], facilitated by Gaming Technology.
Tygron technology:
* Enables stakeholders to get shared insight, by exploring objectives of other stakeholders involved,
* Enables stakeholders to get a global perspective on the shared objective,
* Enables stakeholders to get insight in their own objectives,
* Enables exploring solutions in an experimental fashion.
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Revision as of 12:03, 10 October 2014


Living World News & updates

Introduction and Objective

  • Tygron is an online 3D multiplayer gaming platform for urban communities.
  • Communities can generate and maintain their realistic multiplayer games to experiment, plan and negotiate better solutions for city designs and development projects.
  • Our tool streamlines the planning process, reduces litigation and sharply increases the return on investment for urban projects.
  • 09-10-2014: The engine runs on the new Oculus Rift DK2.
  • 01-10-2014: The engine is updated to a new version: Release Notes 01-10-2014.
  • 28-08-2014: The wiki has been used by a third party for the first time to set up a game session.

Upcoming changes and features


Concept Games Deploy Distribute

Concept
Web Application
Tygron Approach
Where to Start

Bedrijventerrein
Climategame

Phase Description
Requirements
Game Session

Phase Description
Public Games
Promotional Material
Showcases
Training


Components Design R&D Community

3D World

Constructions
Zoning
Behavior
Ownership
Terrain height
Ground Price

Indicators

Importance

Stakeholders

Objective

Actions
Functions

Phase Description
Wizard
Editor
Models

Roadmap
Vector Map

GIS Conversion
Visualisation
Calculation
Conversion

Developers Blog
Alliander Edition - Wiki


Oculus Rift

Tygron

Tygron Forum

Help

Glossary
Troubleshooting
Release notes

Wiki Help

Support:Layout Convention



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