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12 March 2026
- 07:2407:24, 12 March 2026 Color (Area Attribute) (hist | edit) [526 bytes] Rudolf@tygron.nl (talk | contribs) (Created page with "{{area attributes | <onlyinclude> {{area attributes|type=row|attribute=COLOR|unit=Color|description=The color of the Area when drawn in an Area Overlay.}} </onlyinclude> }} When The Area Overlay is used, Areas are by default displayed using their default color. The COLOR Attribute could also be referenced and used in other contexts and displays, such as a custom color output of a Combo Overlay, or for use in Indicators or Panels. {{art...")
11 March 2026
- 08:2108:21, 11 March 2026 How to convert a GeoJSON to GeoPackage using QGIS (hist | edit) [1,201 bytes] Frank@tygron.nl (talk | contribs) (Created page with " {{howto|title=|Open QGIS |Click on ''Layer'' in the ribbon bar and select ''Data Source Manager'' |Set source type to file |Under Source, click on the ''Browse'' button (indicated by ...), navigate to your file and select it. |Click on the ''Add'' button to add it to QGIS. The view should zoom in to your features. (unless more layers are active in your QGIS session) |Right click on the added layer, hover over ''Export'' and select ''Save Features As''. |In the ''Sa...")
6 March 2026
- 13:4813:48, 6 March 2026 Drag-and-drop (hist | edit) [918 bytes] Frank@tygron.nl (talk | contribs) (Created page with "In the context of the Tygron Client, drag and drop is an action in which the user selects a file by "grabbing" it and dragging it onto the Tygron Client application. Once released, the Tygron Client reports whether it can import this file using the File Handler panel. Often more than one option is provided. The following file types can be imported by Drag and dropping it onto the Tygron Client Application: {| class= "wikitable" !File type !File extensions |- | GeoJ...")
5 March 2026
- 13:3313:33, 5 March 2026 How to adjust the Unit System of a project (hist | edit) [536 bytes] Frank@tygron.nl (talk | contribs) (Created page with "The Unit System of a project is normally configured when creating a new project. However, it is also possible to adjust the Unit System for existing projects. {{howto |Open the project in the editor. |Select the Tools tab in the ribbon bar. |Click on the API Overview button |Navigate to Events ... EditorSetting ... SET_UNIT_SYSTEM_TYPE |Select the desired Unit System in the choice box |Click on POST Form to change the unit system }}")
- 13:1513:15, 5 March 2026 Unit system (hist | edit) [918 bytes] Frank@tygron.nl (talk | contribs) (Created page with " {| !Name !Description |- |SI | |- |US CUSTOMARY | |- |BRITISH IMPERIAL | |}")
- 12:2112:21, 5 March 2026 Default Word (hist | edit) [247 bytes] Frank@tygron.nl (talk | contribs) (Created page with "Default word is an Item that stores translations of text parameters used in the creation of other Items, such as Areas, Neighborhoods and Overlays. {{article end |seealso=*Item*MapLink }}")
4 March 2026
- 10:1310:13, 4 March 2026 How to use the Brush panel (hist | edit) [493 bytes] Maxim@tygron.com (talk | contribs) (Created page with "<youtube>wx2GAfITjYc</youtube>")
3 March 2026
- 10:0310:03, 3 March 2026 Version 2024.7.8 (hist | edit) [222 bytes] Maxim@tygron.com (talk | contribs) (Created page with "Version 2024.7.8 is released on engine.tygron.com on November 28th 2025. '''Updates''' * Final LTS release before the 2026 update. * Several bug smaller fixes and WIKI Updates. Category:Version 2024")
24 February 2026
- 07:0107:01, 24 February 2026 How to add a Grid to a Measure (hist | edit) [2,408 bytes] Rudolf@tygron.nl (talk | contribs) (Created page with "When creating and applying a Measure to test a future situation, multiple elements can be part of that plan. Besides the features of Buildings and Water, another element that is frequently relevant is an updated heightmap. This affects things like water-runoff, soil volumes, and even shade. To facilitate these effects, it is possible to add a GridSpatial to a Measure, which relates any Grid Overlay (most commonly a Combo Ov...")
10 February 2026
- 16:3816:38, 10 February 2026 Version 2026.0.9 (hist | edit) [1,040 bytes] Maxim@tygron.com (talk | contribs) (Created page with "Version 2026.0.9 is released on engine.tygron.com on March 6th 2026. '''City Models''' * Added support for buildingSMART Industry Foundation Classes (IFC). * Improved import workflow, e.g. GEO-referecing can be done via Wizard. * New formats: GeoPackage and improved support for WFST and 3D web scenes. '''Simulations''' * Water Module: Improved accuracy, performance and several new features. * More flexibility and options for advanced (iterated) calculations. '''AI-Sui...")
31 January 2026
- 14:5214:52, 31 January 2026 Version 2026.0.8 (hist | edit) [512 bytes] Maxim@tygron.com (talk | contribs) (Created page with "Version 2026.0.8 is released on engine.tygron.com on March 6th 2026. '''Updates''' * Several smaller bug fixes, security updates and WIKI Updates. Category:Version 2026")
23 January 2026
- 10:4110:41, 23 January 2026 How to create a walkable travel routes prequel Grid Overlay for the Travel Distance Overlay (hist | edit) [3,584 bytes] Rudolf@tygron.nl (talk | contribs) (Created page with "When setting up a Travel Distance Overlay calculation, it can be desirable to dynamically calculate which routes are to be used. This flexibility can then allow for different types of inputs defining allowed or disallowed routes, or dynamic calculations of valid routes, such as being a cycle path or a road with a low maximum traffic speed (nut not a highway). The configuration below will create a dynamic travel routes Grid Overlay for walking. {{howto | {{howt...")
- 09:3509:35, 23 January 2026 How to create a flexible Travel Distance Overlay (hist | edit) [1,748 bytes] Rudolf@tygron.nl (talk | contribs) (Created page with "For calculations regarding the availability and accessibility of certain objects, areas, or services, a Travel Distance Overlay can be used to calculate not just the linear distance but from which places such a feature can actually be reached within a journey of a given length. However, there can be great variety in all aspects of such a journey. To make it easier to configure this calculation, it's possible to make the Travel Distance Overlay reference calculate...")
- 09:2409:24, 23 January 2026 How to create a destinations prequel Grid Overlay for the Travel Distance Overlay (hist | edit) [3,189 bytes] Rudolf@tygron.nl (talk | contribs) (Created page with "{{howto | {{howtoblock|If any Areas are used to indicate potential destinations to calculate travel routes to or from: | Ensure they have a distinctive Attribute, such as "DESTINATION_AREA", with a value of 1. }} | {{howtoblock|If any specific Buildings are intended to function as potential destinations to calculate travel routes to or form: | Ensure they have a distinctive Attribute, such as "DESTINATION_BUILDING", with a value of 1. }} |...") originally created as "How to create a destinations prequel Grid Overlay for the Travel distance Overlay"
21 January 2026
- 12:5912:59, 21 January 2026 How to add the Hydrologic System Overview plugin (hist | edit) [1,628 bytes] Frank@tygron.nl (talk | contribs) (Created page with "The Hydrologic System Overview is a dashboard created to analyze results of a Water Overlay calculation. For each Water Level area identified by the Water Overlay a dashboard instance is created. The follow how-to describes the steps required to install this dashboard. This installer can be found on the Public Share, under ''Plugins''. {{howto |Select Current Situation in the ribbon bar |Hover over Panels and select ''Find more in Public Share'' |Navigate to...") originally created as "How to install the Hydrologic System Overview in your project"
19 January 2026
- 15:2815:28, 19 January 2026 How to setup a flooding overlay with iterations (hist | edit) [1,305 bytes] Frank@tygron.nl (talk | contribs) (Created page with "This how-to explains setting up a project such that it is iterated, with each iteration performing a part of the total simulation time of a Flooding Overlay. An indicator excel is used to progress the partial start and end time of the simulation. Combo Overlays of Flooding Overlay results, configured with the previous option, serve as in and output for the Flooding Overlay. Relevant results are captured using an Iteration Collector Overlay.")
29 December 2025
- 21:5121:51, 29 December 2025 Version 2026.0.7 (hist | edit) [672 bytes] Maxim@tygron.com (talk | contribs) (Created page with "Version 2026.0.7 is released on preview.tygron.com on January 30th 2026. '''Updates''' * GPU Architecture update. * Several smaller bug fixes, security updates and WIKI Updates. Category:Version 2026")
16 December 2025
- 14:2214:22, 16 December 2025 Terrain van genuchten m (Water Overlay) (hist | edit) [528 bytes] Maxim@tygron.com (talk | contribs) (Created page with "{{terrain attributes|suppresscategory=true|<onlyinclude> {{:van genuchten m (Terrain Attribute)}}</onlyinclude> }} {{article end |notes= |howtos= * How to add and remove an Attribute |seealso= * Ground infiltration md (Water Overlay) * Ground infiltration formula (Water Overlay) * Ground model (Water Overlay) * Infiltration model (Water Overlay) }} {{WaterOverlay terrain attribute nav}}") originally created as "Van genuchten m (Water Overlay)"
- 14:1914:19, 16 December 2025 Van genuchten m (Terrain Attribute) (hist | edit) [502 bytes] Maxim@tygron.com (talk | contribs) (Created page with "{{terrain attributes | <onlyinclude> {{terrain attributes|type=row |attribute=VAN_GENUCHTEN_M |unit=fraction |layer=Ground |description=Van Genuchten Soil Parameter M needed to calculate the Soil Water Retention Curve in the Unsaturated Zone. |icon=waterwizard_icon_water_storage.png }} </onlyinclude> }} {{Terrain attribute details | static= | usages= * Terrain water storage percentage (Water Overlay) | specifics= | notes=* Also sometimes defined as N, can be convert...")