Water area (Water Overlay): Difference between revisions

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==Notes==
==Notes==
* A [[Water_level_area_(Water_Overlay)|water level area]] represents real-world water level areas.  
* A water level area represents real-world water level areas.  
* Grid cells are marked as water by an overlapping water terrain. If a grid cell is marked as water, but is not covered by a water level area, the grid cell will not contain water.
* Grid cells are marked as water by an overlapping water terrain. If a grid cell is marked as water, but is not covered by a water level area, the grid cell will not contain water.
* For waterways with a steep decline, using a single water level area to define the water level might not suffice, since the level is a datum height, not a relative offset from the bottom.
* For waterways with a steep decline, using a single water level area to define the water level might not suffice, since the level is a datum height, not a relative offset from the bottom.
{{WaterOverlay object nav}}
{{WaterOverlay object nav}}

Revision as of 11:59, 4 April 2019

A Water level area is a means to specify the initial water level for large sections of your project area. This initial water level is only applied to water terrains. The datum height of the water level is assumed to be equal within the water level area.

Template:Overlay attribute

Notes

  • A water level area represents real-world water level areas.
  • Grid cells are marked as water by an overlapping water terrain. If a grid cell is marked as water, but is not covered by a water level area, the grid cell will not contain water.
  • For waterways with a steep decline, using a single water level area to define the water level might not suffice, since the level is a datum height, not a relative offset from the bottom.

Template:WaterOverlay object nav