Tygron for Scientific Research: Difference between revisions

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''' ''This page of the manual is still under development. The final version will be launched on April 8th 2021 during the [https://www.tygron.com/en/event/edu-event-2021/ EDU event 2021].'' '''
''' ''This page of the manual is still under development. The final version will be launched on April 8th 2021 during the [https://www.tygron.com/en/event/edu-event-2021/ EDU event 2021].'' '''


A PhD candidate at the University of Twente was assigned to create a serious gaming environment for river interventions as a tool that facilitates stakeholder engagement. The research was one among 20 projects as part of the [https://kbase.ncr-web.org/rivercare/projects-overview/ RiverCare research program]. After around five years, and after creating several prototypes, the researcher created the the virtual river game, a unique board-game that is digitally connected to the Tygron platform. To simulate river interventions, players can move the pieces on the board, and immediately see the changes on the Tygron screen including the new map, as well as numerical calculations and graphs.
A PhD candidate at the University of Twente was assigned to create a serious gaming environment for river interventions as a tool that facilitates stakeholder engagement. The research was one among 20 projects as part of the [https://kbase.ncr-web.org/rivercare/projects-overview/ RiverCare research program]. The researcher is a human-centered interface designer, and is not an expert in river interventions. After developing and testing several prototypes, the researcher created the the virtual river game, a unique board-game that is digitally connected to the Tygron platform. To simulate river interventions, players can move the pieces on the board, and immediately see the changes on the Tygron screen including the new map, as well as numerical calculations and graphs.


==Content of the Research==
==Content of the Research==
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*'''Educational Institute''': [https://www.utwente.nl/en/et/ Faculty of Engineering Technology] of the [https://www.utwente.nl/ University of Twente]
*'''Educational Institute''': [https://www.utwente.nl/en/et/ Faculty of Engineering Technology] of the [https://www.utwente.nl/ University of Twente]
*'''Involved Organisations''': [https://www.rijkswaterstaat.nl/ Rijkswaterstaat], [https://www.deltares.nl/en/ Deltares], [https://www.witteveenbos.com/ Witteveen+Bos], [http://www.arcadis.nl/ Arcadis], [https://www.hkv.nl/en/ HKV], [https://www.txchange.nl/ T-Xchange], [https://www.nwo.nl/toegepaste-en-technische-wetenschappen-ttw TWO] & [https://www.tygron.com/nl Tygron Geodesign Platform]


===Objectives and desired outcome===
===Objectives and desired outcome===
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You can find the full research here: [https://www.sciencedirect.com/science/article/pii/S1364815220309129 The Virtual River Game: Gaming using models to collaboratively explore river management complexity]
You can find the full research paper here: [https://www.sciencedirect.com/science/article/pii/S1364815220309129 The Virtual River Game: Gaming using models to collaboratively explore river management complexity]


You can find the summary poster of the project here: [[File:Summary poster - virtual river game.pdf]]
You can find the summary poster of the project here: [[File:Summary poster - virtual river game.pdf]]

Revision as of 15:03, 10 March 2021

Use-case 4: “the Virtual River Game”

This page of the manual is still under development. The final version will be launched on April 8th 2021 during the EDU event 2021.

A PhD candidate at the University of Twente was assigned to create a serious gaming environment for river interventions as a tool that facilitates stakeholder engagement. The research was one among 20 projects as part of the RiverCare research program. The researcher is a human-centered interface designer, and is not an expert in river interventions. After developing and testing several prototypes, the researcher created the the virtual river game, a unique board-game that is digitally connected to the Tygron platform. To simulate river interventions, players can move the pieces on the board, and immediately see the changes on the Tygron screen including the new map, as well as numerical calculations and graphs.

Content of the Research

General information

Objectives and desired outcome

The main objective of the research is to create a virtual game that allows players to interact with an imaginary river section.

The game would allow different stakeholder groups to:

  • learn about each others' perspectives regarding river management
  • take better decisions of river interventions
  • reflect upon the potential effects of those interventions

To do that, the researcher is expected to develop and test a serious virtual game where players experience how river systems function.

Research process

Time distribution

Resources

Using Tygron

API (Application Programmers Interface)

The physical set-up of the virtual river game including the physical board, touchscreen monitor, projector, and webcam.
The Virtual River Game's hardware and software.

Outcome of the research

video1 video2


You can find the full research paper here: The Virtual River Game: Gaming using models to collaboratively explore river management complexity

You can find the summary poster of the project here: File:Summary poster - virtual river game.pdf

Feedback and recommendations

Contact

For more information about this PhD research, you can contact us at: info@Tygron.com

You can also contact Robert-Jan den Haan, researcher at the University of Twente at: r.j.denhaan@utwente.nl

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