Training: Difference between revisions

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====Course B====
====Course B====
: This is the advanced course following up on Course A. The course consists of at least three days of teaching, mostly through hands on exercises. Trainees are supposed to have completed the first course in advance.
: This is the advanced course following up on Course A. The course consists of at least three days of teaching, mostly through hands on exercises. Trainees are supposed to have completed the first course in advance. Trainees are supposed to also work two days on their own. This can be at home, or at the training location (if needed), however, trainers aree not supposed to be present all the time (unless different arrangements were made).


: The goal of this advanced course is to go deeper into the material that was touched upon in course A; timeline/ planning games, game levels, more complex fly over sequences, working with custom shapefiles, gamification.
: The goal of this advanced course is to go deeper into the material that was touched upon in course A; timeline/ planning games, adding game levels, more complex fly over sequences, working with custom shapefiles, using more complex gamification tricks.


====Course C====
====Course C====
===Train the Trainer facilitation course===
===Train the Trainer facilitation course===
===When do I need training?===
===When do I need training?===

Revision as of 12:20, 26 September 2014

This article is a stub.

After reading this page:

  • you've learned about training on the use of the Tygron Web Application
  • you've learned about the different types of training available
  • you've learned about the Tygron Engine certification
  • you've learned about the Tygron Train the Trainer facilitation course

File:TrainingLogo.jpg

Tygron Engine Training

Training is the acquisition of knowledge, skills, and competencies as a result of the teaching of vocational or practical skills and knowledge that relate to specific useful competencies. Training has specific goals of improving one's capability, capacity, productivity and performance. It forms the core of apprenticeships and provides the backbone of content at institutes of technology (also known as technical colleges or polytechnics). In addition to the basic training required for a trade, occupation or profession, observers of the labor-market recognize as of 2008 the need to continue training beyond initial qualifications: to maintain, upgrade and update skills throughout working life. People within many professions and occupations may refer to this sort of training as professional development.
http://en.wikipedia.org/wiki/Training
To be able to use the Tygron Engine for spatial planning projects, it is highly recommended the user becomes trained in the use of this powerful tool. By taking this wiki as starting point, much information and knowledge can already be self tutored. This approach is mostly meant for students and people just starting with the use of the Tygron technology. To get feedback or answers on specific questions, the Tygron Forum (www.forum.tygron.com)is the dedicated place for such communications. Here the Tygron staff and community are more then willing to help any user with their questions or comments.

Different types of training for different goals

Self tutoring

Tygron Engine Certification

Course A

This course is a four to five day course, that can be given at the Tygron office or on location. The course is made up of hands on exercises with the goal to enable participants to visualize their game concept on a basic level in the Tygron Engine.
  • Day one: participants play a short session of Climategame, to become familiar with the Tygron Engine technology. At the end of the day a first attempt on rendering the specific game area is performed.
  • Day two: participants will render the actual game area, and will spend most of the remainder of the day on iconizing and polishing their 3D world, to make it more recognizable.
  • Day three: participants will work on concepts such as stakeholders, indicators, indicator weight, actions and progression scoring. At the end of the day a first play test/ test run is performed, to generate a first impression of the game concept.
  • Day four: participants will continue their work on stakeholders, indicators, indicator weight, actions and progression scoring. A first start will be made on creating fly over sequences.
  • Day five: participants will fine tune their game concepts, perform a final play test and the games will be presented. The final presentation can occur in a broader setting, such as a symposium. At the end of the day the participants will receive a certificate of completion.

Course B

This is the advanced course following up on Course A. The course consists of at least three days of teaching, mostly through hands on exercises. Trainees are supposed to have completed the first course in advance. Trainees are supposed to also work two days on their own. This can be at home, or at the training location (if needed), however, trainers aree not supposed to be present all the time (unless different arrangements were made).
The goal of this advanced course is to go deeper into the material that was touched upon in course A; timeline/ planning games, adding game levels, more complex fly over sequences, working with custom shapefiles, using more complex gamification tricks.

Course C

Train the Trainer facilitation course

When do I need training?