Terrains: Difference between revisions

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#REDIRECT [[Terrain]]
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Please note: This page is currently being updated!
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After reading this page
* you've learned what Terrain is.
* you've learned how Terrains relate to the Tygron engine.
* you've learned about the different Terrain types in the Tygron engine.
* you've learned how to add Terrain to your project.
* you've learned how to change Terrain in your project.
 
==What is Terrain==
: Terrain (plural terrains): An area of land and/ or the particular features of it.
[[File:Terrain-Q3-2015.jpg]]
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==What does Terrain mean in the Tygron Engine?==
: In the Tygron Engine terrain types can be selected for a specified area in the 3D world. Such a terrain type can have different features assigned according to the specific type selected. Terrain types in the Tygron Engine are; Flooding Terrain, Sewer Terrain, Safe Zone Terrain, Normal Terrain and Terrain imported from ArcGIS.
 
==What types of terrain can be used in the Tygron Engine?==
===Flooding Terrain===
: A Flooding Terrain is a visualization of an inundation of (a part of) the 3D world. The user can select tha area, the amount of water and color of the flooding overlay. In order to trigger the flooding manually/ as part of an event, the Flooding terrain needs to be linked to the weather type Flooding (in [[Animations]]).
 
====Creating a Flooding terrain====
{{Editor steps|Select 3D World > Terrains > Add Flooding Terrain|Rename the new Flooding Terrain in the 'Name' field on the right side of main view, if desired|Select a color from the drop down menu 'Color on Overlay'|Enter a value for 'Flood water level in meters/ ft'|Select if the Flooding Terrain is 'Active in Simulation'|Select the 'Adjust Area' button to enable the brush panel under the main view port|Select the area if the 3D world where the flooding takes place}}
 
===Sewer Terrain===
===Safe Zone Terrain===
===Normal Terrain===
===Terrain imported from ArcGIS===

Latest revision as of 10:31, 14 February 2020

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