Terrain height

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Terrain height

Terrain height is the whole of differences of terrain elevation in a given area, the quantitative measurement of vertical elevation change in a landscape. Terrain is used here as a general term in physical geography, referring to the lay of the land. This is usually expressed in terms of the elevation, slope, and orientation of terrain features. Terrain height - as element of a terrain - affects surface water flow and distribution. Over a large area, it can affect weather and climate patterns.
In overlays, the user can select two types of elevation, the digital terrain model (DTM) and ditital surface model (DSM). A DTM represents the bare ground surface without any objects like plants and buildings. In contrast; a DSM represents the earth's surface including all objects (e.g. houses, trees, etc.) on it.
DTM DSM.png
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Terrain height in the Tygron Engine

DTM for projects in The Netherlands

Data sources

In the Netherlands a DTM is constructed using the following data sources:

  • A DSM from the AHN Actuele Hoogte Bestand with a cell-size of 0.5x0.5m.
  • A DTM, with a cell size of 3mx3m, supplied by Rijkswaterstaat to ESRI, based on the AHN.
  • Top10NL data.

When selecting a new project you can set the the following advanced options. These options influence the generation of the DTM:

  • Use latest AHN3: if selected the more accurate AHN3 will be selected in stead of the older AHN2. However, since the AHN3 dataset is not yet complete for the whole of the Netherlands, a project in a location where there is no AHN3 data available, will show a project without buildings. In that case it is recommended to create a new project with the default AHN2 data.
  • Hi-Resolution Heightmap: a point will be sampeled every 0.5 meter. If not set, points will be sampeled on the resolution of the overlay grid.

File:AHN-advanced options.png

DTM generation

By the following steps a project DTM is composed:

  • The ESRI DTM and AHN DSM are resampeled to the same resolution
  • The difference between the resampeled DTM and DSM is computed
  • Depending on the topography-value and a threshold either the value of the DTM or DSM is used to compose a DTM on high resolution.

Adding or removing terrain height

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File:TerrainHeightBrushPanel1.jpg
Drawing Terrain Height in 3D world
When a project is created in the Tygron Engine, all terrain is flat. To add relief in the form of terrain height, a specific tool is available - the height tool brush.

The Terrain Height Brush panel

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Below is an image of the Terrain Height Brush Panel. This tool looks like the more common brush panel, but is adjusted to be able to draw in terrain height in the 3D world.
File:TerrainHeightBrushPanel2.jpg
Terrain Height Brush Panel


Start/ stop drawing

The top button on the panel is called "Start Drawing" by default when loading the panel. This first button (de)activates the Terrain Height brush panel, by selecting the button named "Start Drawing" the rest of the options become available on the panel. With the brush panel activated, the user can start "painting". Selecting this button again - now named "Stop Drawing" - deactivates the panel, greying out the options.

Radius

The first slider from the top is called "Radius". The radius slider refers to how big the area is that the cursor will affect when changing the terrain's height. The more to the right the slider is positioned, the larger the area of effect is.

Press

The second slider from the top is called "Press" - for "Pressure". The press slider refers to how fast the area will be affected when changing the terrain's height. The more to the right the slider is positioned, the faster the area will adjust, making it possible to quickly alter terrain. If the slider is positioned more to the left side, the height effect can be finely adjusted.

Brush Types


Flatten
The brush type button on the right of the "Clear" button is called "Flatten". With the "Flatten" button, any area that the brush 'paints' will be flattened while maintaining most of its height. This is useful when placing constructions on elevated or lowered terrain, as constructions can only be placed on flat surfaces.
Raise
The brush type button below the "Clear" button is called "Raise". With the "Raise" button any area that the brush 'paints' will be raised in elevation, in order to create terrain height, such as hills or other relief.
Lower
The brush type button below the "Flatten" button is called "Lower". With the "Lower" button any area that the brush 'paints' will be lowered in elevation, in order to create terrain effects such as valleys or even open (polder) water.

Reset Changes

The next button is called "Reset Changes". This button makes it possible to quickly undo any changes. With this button any changes that are not applied yet will be reverted.

Apply Changes

The last button, on the bottom of the panel, is called "Apply Changes". This button confirms changes made with the terrain height brush. After applying these changes it is not possible to revert them anymore.

Adding terrain height

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How to add terrain height:
  1. Open the Terrain Height Brush Panel
  2. Select "Start Drawing"
  3. Adjust the Radius and Press sliders as desired
  4. Select the brush type Raise, Flatten or Lower
  5. Adjust terrain height by pressing and holding the left mouse button while drawing in the 3D world
  6. Confirm the changes by selecting "Apply changes"

Removing terrain height

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How to remove terrain height:
  1. Open the Terrain Height Brush Panel
  2. Select "Start Drawing"
  3. Adjust the Radius and Press sliders as desired
  4. Select the brush type Clear
  5. Adjust terrain height by pressing and holding the left mouse button while drawing in the 3D world
  6. Confirm the changes by selecting "Apply changes"

How to change terrain height

Changing terrain height is identical to adding or removing terrain height. The only difference is that the change takes place on already existing terrain elevation. It might be desired to adjust already existing terrain height; for instance to flatten hills in order to make constructions possible.