Prequels (Traffic Noise Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
Prequel overlays can be linked to the [[Traffic Noise Overlay]] to base traffic intensities for calculations on, rather than basing it on [[Construction|road]]s and their [[Attribute]]s in the [[3D World]].
Prequel overlays can be linked to the [[Traffic Noise Overlay]] to base traffic intensities for calculations on, rather than basing it on [[Building|road]]s and their [[Attribute]]s in the [[3D World]].


{{Overlay prequels|suppresscategory=true|allowselflinks=true|
{{Overlay prequels|suppresscategory=true|allowselflinks=true|

Revision as of 15:37, 7 October 2022

Prequel overlays can be linked to the Traffic Noise Overlay to base traffic intensities for calculations on, rather than basing it on roads and their Attributes in the 3D World.


Notes

  • A Prequel with a single timeframe will mean that value applies to all hours of the day. A Prequel with multiple timeframes is assumed to have 24 timeframes, with each timeframe representing a single hour of the day.