How to find the Object flow output attribute related to a specific Overlay: Difference between revisions

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In a project with multiple [[Water Overlay]]s, any [[hydraulic structures (Water Overlay)|hydraulic structure]] can have an [[Object flow output (Water Overlay)|OBJECT_FLOW_OUTPUT]] attribute written to it. However, In a project with multiple such Overlays, it is neccesary to relate which of multiple such attributes relate to which specific Overlay.
In a project with multiple [[Water Overlay]]s, any [[hydraulic structures (Water Overlay)|hydraulic structure]] can have an [[Object flow output (Water Overlay)|OBJECT_FLOW_OUTPUT]] attribute written to it. However, In a project with multiple such Overlays, it is necessary to relate which of multiple such attributes relate to which specific Overlay.


{{editor location|building|right-panel=Attributes}}
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==See also==
{{article end
|howtos=
* [[How to find the ID of specific data in your project]]
* [[How to find the ID of specific data in your project]]
|seealso=
* [[Water Overlay]]
* [[Object flow output (Water Overlay)]]
}}
[[Category:How-to's]]

Revision as of 14:58, 30 January 2024

In a project with multiple Water Overlays, any hydraulic structure can have an OBJECT_FLOW_OUTPUT attribute written to it. However, In a project with multiple such Overlays, it is necessary to relate which of multiple such attributes relate to which specific Overlay.

Editor → Current Situation (Ribbon tab) → Buildings (Ribbon bar) → The Building to edit (Left panel) → Attributes (Right panel)
How to find the OBJECT_FLOW_OUTPUT related to a specific Overlay with a known ID:
  1. Determine the ID of the overlay you wish to find the attribute for.
  2. Select the Building of which you want to determine the output for a specific Overlay.
  3. View its Attributes, and find the attributes named "OBJECT_FLOW_OUTPUT", appended with a number.
  4. Find the attribute named "OBJECT_FLOW_OUTPUT", appended with the ID of the Overlay you are interested in.
  5. That is the attribute with, per timeframe, the amount of flow through that Building for the desired Overlay.