How to add a breach level area to a breach: Difference between revisions
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(Created page with "{{Editor steps|title=add a breach with an level area to a Flooding Overlay manually |Make sure you already have a breach area defined. If not, check the how to place a breach area. |Add an Area to the project. This will be the breach input area. |Draw the breach input area in the 3D visualiza...") |
m (Frank@tygron.nl moved page How to add a breach with input level manually to How to add a breach level area to a breach without leaving a redirect) |
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Revision as of 17:09, 18 January 2023
How to add a breach with an level area to a Flooding Overlay manually:
- Make sure you already have a breach area defined. If not, check the how to place a breach area.
- Add an Area to the project. This will be the breach input area.
- Draw the breach input area in the 3D visualization, in the location where the water from the breach should emerge (see tips below in gallery).
- Add an Attribute to the created Area, with the breach level area attribute name and a value of choice. The attribute will make it available to select. Make sure this area is not a breach area itself.
- Also give the area a name that is easy to identify.
- Open the Overlay's Flooding overlay wizard and continue to the step concerning Breach growth.
- For the breach level area, select the created level area.
- Click on show to verify this is the correct area.
- Continue with the wizard.