Glossary: Difference between revisions

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This is a general overview of the terms used when working with and referring to the TyTech Engine. Always use the jargon from this list when you're describing Tygron related articles, bug reports or feature requests as we will actively maintain this article for internal reference as well.
This is a general overview of the terms used when working with and referring to the Tygron Engine.
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==0-9{{Anchor|0–9}}==
==0-9{{Anchor|0–9}}==
;{{Anchor|3D Models}}[[3D Models|3D Model]]
: A representation of any three-dimensional object which could reside in the virtual world. Most 3D Models in the TyTech engine are both scalable and re-usable.
;{{Anchor|3D World}}[[3D World]]
;{{Anchor|3D World}}[[3D World]]
:The central visualization of the area of a game.
:The central visualization of the area of a game.


==A==
==A==
;{{Anchor|Action}}[[Actions|Action]]
;{{Anchor|Actions}}[[Actions]]
:An action is an activity a stakeholder can perform to achieve their objective.
:An activity a Stakeholder can perform to achieve his objective.
 
==B==
;{{Anchor|Backup}}[[Backups|Backup]]
:A periodically and automatically archived version of a project which can be restored in case of data loss or server failure.
 
;{{Anchor|Bug Report}}[http://forum.tygron.com/viewforum.php?f=13 Bug Report]
:A complete report describing in detail what a software bug entails and how to reproduce it. A bug is an error, flaw, or failure that causes an incorrect or unexpected result, or to behave in unintended ways.


==C==
==C==
;{{Anchor|City Map}}[[City Map]]
;'''Client'''
: The vector based 3D world in which projects take place.
:A client is a computer program that, as part of its operation, relies on sending a request to another computer program, which may or may not be located on another computer. For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary depending on the chat protocol being used. [[Multiplayer]] video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use the client software.
 
; '''Client'''
: A client is a computer program that, as part of its operation, relies on sending a request to another computer program, which may or may not be located on another computer. For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary depending on the chat protocol being used. [[Multiplayer]] video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use the client software.
 
;{{Anchor|Community}}[[Tygron Community|Community]]
:The Tygron Community is the group of people who participate in making, playing and/or facilitating projects hosted using the TyTech Engine.
 
;{{Anchor|Custom Shapefile}}[[Custom Shapefiles|Custom Shapefile]]
:Privately owned GIS data which can be added to create the 3D World using the Shapefile format.
 
==D==
; '''Domain'''
: A Domain is a administrative group of users that share access to the same license. A domain typically is set up for a company, project or user group.
 
==E==
;{{Anchor|Editor}}[[Editor]]
:The editor is the system with which you are able to create your own games in the TyTech Engine.
 
==F==
;{{Anchor|Facilitator}}[[Facilitator]]
:The facilitator supervises the session process and structure while remaining content neutral and enabling the stakeholders.
 
;{{Anchor|Feature Request}}[http://forum.tygron.com/viewforum.php?f=14 Feature Request]
:Similar to a Bug Report the request is a complete description of a desired new feature; a proposition for a distinguishing characteristic of a software item.
 
;{{Anchor|Financial System}}[[Financial System]]
:The Financial System is the system that allows the transfer of money between stakeholders in the virtual environment.
 
;{{Anchor|Forum}}[http://forum.tygron.com/ Forum]
:A platform administered by Tygron where users get feedback or answers on specific questions. The Heart of The Community!
 
==H==
; '''Hotfix'''
: Small update typically applied to the TyTech engine while maintaining server uptime.
 
==I==
; {{Anchor|Importance}}[[Importance]]
: The degree to which a [[#Stakeholders|stakeholder]] is concerned about a given theme.
 
;{{Anchor|Indicator}}[[Indicators|Indicator]]
:Indicators are the themes for which targets exist in the [[3D World]].
 
==O==
;{{Anchor|Ownership}}[[Ownership]]
:Ownership of property within a virtual environment which can be negotiated over.
 
==P==
;{{Anchor|Project Session}}[[Project Session]]
:A Project session is a session in which players take on the role of a stakeholder and, by playing the game, explore and discuss possible outcomes of a given topic.
 
;{{Anchor|Project Template}}[[Project Template]]
:A specially marked project from which it's elements - [[Stakeholders]], [[Indicators]], [[Actions]], etc - are transposed over to a new (virtual) location to create a similar game there.
 
==R==
;{{Anchor|Release Notes}}[[Release Notes]]
: An overview detailing the changes, fixes and enhancements made to Tygron Editor and TyTech Engine for each new version released.
 
;{{Anchor|Requirements}}[[Requirements]]
: The necessary hardware and software necessary to use the TyTech Engine and Tygron Editor.
 
;{{Anchor|REST API}}[[REST API]]
: Standardized programmer access to much of the TyTech Engine functionality. Allows the use of external modules e.g. for external Artificial Intelligence, Simulation Modules, etc.
 
;{{Anchor|Roadmap}}[[Roadmap]]
:The R&D department of Tygron develops new technology for the TyTech Engine. The long term planning which shows the introduction of new features and versions is called the Roadmap.
 
==S==
; {{Anchor|Save}}[[Saving|Save]]
: Storing the game contents on the server the way they are before starting a session. Or, when being facilitated, including the current state of the session.
 
; '''Session'''
: See ''Project Session''
 
; '''Simulation Module'''
: An optional module for the TyTech engine providing the functionality of calculating/approximating a real-world process or system over time.
 
; '''Single Player'''
: Single Player refers to a particular game mode for computer and video games that is designed to be played by a single-player, without collaboration or competition with other human controlled players.
 
; {{Anchor|Stakeholders}}[[Stakeholders|Stakeholder]]
: A stakeholder is a person, group or organization that has interest or concern in a project or area.
 
; {{Anchor|Subsidies}}[[Financial_System#Subsidies|Subsidies]]
: Subsidies are a form of income where one party grants a sum of money to another party, often under special conditions.
 
; '''Surrounding Map'''
: A 2D map visualizing the surroundings of the 3D world for reference of the project location.
 
==T==
; '''Template'''
: See ''Project Template''
 
; {{Anchor|Test run}}[[Tygron Editor#Test run|Test run]]
: A quickstart to test whether the created project works and whether it achieves the desired goals fo the project in order to improve upon them.
 
; '''Tilemap'''
: The raster-based 3D World in which projects take place. This type of 3D world will be replaced by the ''City map''.
 
; {{Anchor|Trial}}[[Trail]]
: A period in time in which a potential user can try the software and experience whether it meets the requirements for their usecase(s).
 
; {{Anchor|TyTech Engine}}[[TyTech Engine]]
: Tygron's in-house developed software framework designed for the creation, development and facilitation of project sessions.
 
==U==
; '''Update'''
: Enrolled software change to the TyTech engine containing bug fixes and/or new features.
 
==V==
;{{Anchor|Viewer}}[[Viewer]]
:The client-side software interface with which a Stakeholder can connect to, and participate in, the server-side 3d World.
 
==Z==
;{{Anchor|Zone}}[[Zoning|Zone]]
:A limited territorial unit allocated as the result of [[Zoning]]. Examples: Neighborhoods, Provinces, etc.
 
<!--
---------------------------
==B==
; '''Buy-out costs'''
: See ''Financial System'' > [[Financial_System#Buy_out_costs|Buy-out costs]]
 
 
 
; '''Construction costs'''
: See ''Financial System'' > [[Financial_System#Construction_costs|Constructions costs]]
 
==D==
; '''Demolition costs'''
: See ''Financial System'' > [[Financial_System#Demolition_costs|Demolition costs]]


==H==
==H==
;'''Host'''
;'''Host'''
:A (network) host is a computer or other device connected to a computer network. A network host may offer information resources, services, and applications to users or other nodes on the network. A network host is a network node that is assigned a network layer host address. Network hosts that participate in applications that use the client-server model of computing, such as the TyTech Engine [[Web Application|web application]], are classified as server or client systems. To be more specific, the host ([[Admin Interface]]) in the TyTech Engine web application is one of the clients connected to the Tygron server.
:A (network) host is a computer or other device connected to a computer network. A network host may offer information resources, services, and applications to users or other nodes on the network. A network host is a network node that is assigned a network layer host address. Network hosts that participate in applications that use the client-server model of computing, such as the Tygron Engine [[Web Application|web application]], are classified as server or client systems. To be more specific, the host ([[Admin Interface]]) in the Tygron Engine web application is one of the clients connected to the Tygron server.


==I==
==I==
; {{Anchor|Importance}}[[Importance]]
;{{Anchor|Importance}}[[Importance]]
: The degree to which a [[#Stakeholders|stakeholder]] is concerned about a given theme.
:The degree to which a [[#Stakeholders|stakeholder]] is concerned about a given theme.
 
;{{Anchor|Indicators}}[[Indicators]]
; {{Anchor|Indicators}}[[Indicators]]
:A theme or subject with a target which [[Glossary#Stakeholders|stakeholders]] can work towards.
: A theme or subject with a target which [[Glossary#Stakeholders|stakeholders]] can work towards.
 
; '''Interest (loan costs)'''
: See ''Financial System'' > [[Financial_System#Interest_.28loan_costs.29|Interest (loan costs)]]


==L==
==L==
;{{Anchor|Actions}}[[Actions#Extra Options|Land Transactions]]
;{{Anchor|Actions}}[[Actions#Extra Options|Land Transactions]]
: Name of a group of extra options from [[actions]], consisting of "Buy Land" and "Sell Land".
: Name of a group of extra options from [[actions]], consisting of "Buy Land" and "Sell Land".
;'''Land Price'''
: See ''Financial System'' > [[Financial_System#Land_Price_when_buying|Land Price]]


==M==
==M==
Line 183: Line 34:


==S==
==S==
; '''Single Player'''
;'''Single Player'''
: Single Player refers to a particular game mode for computer and video games that is designed to be played by a single-player, without collaboration or competition with other human controlled players.
:Single Player refers to a particular game mode for computer and video games that is designed to be played by a single-player, without collaboration or competition with other players.
 
;{{Anchor|Stakeholders}}[[Stakeholders]]
; {{Anchor|Stakeholders}}[[Stakeholders]]
:A party with concerns or stakes in a given area or project.
: A party with concerns or stakes in a given area or project.
 
; '''Subsidies'''
: See ''Financial System'' > [[Financial_System#Subsidies|Subsidies]]
-->

Revision as of 16:53, 16 January 2015

This is a general overview of the terms used when working with and referring to the Tygron Engine.

0-9

3D World
The central visualization of the area of a game.

A

Actions
An activity a Stakeholder can perform to achieve his objective.

C

Client
A client is a computer program that, as part of its operation, relies on sending a request to another computer program, which may or may not be located on another computer. For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary depending on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use the client software.

H

Host
A (network) host is a computer or other device connected to a computer network. A network host may offer information resources, services, and applications to users or other nodes on the network. A network host is a network node that is assigned a network layer host address. Network hosts that participate in applications that use the client-server model of computing, such as the Tygron Engine web application, are classified as server or client systems. To be more specific, the host (Admin Interface) in the Tygron Engine web application is one of the clients connected to the Tygron server.

I

Importance
The degree to which a stakeholder is concerned about a given theme.
Indicators
A theme or subject with a target which stakeholders can work towards.

L

Land Transactions
Name of a group of extra options from actions, consisting of "Buy Land" and "Sell Land".

M

Multiplayer
Multiplayer is a mode of play for computer games and video games where two or more gamers can play in the same game at the same time, co-operatively as a team or head-to-head competitively. Multiplayer mode may be a split screen where the gamers play at the same time on one system, or where gamers play on separate systems connected to a LAN or Internet game server.

S

Single Player
Single Player refers to a particular game mode for computer and video games that is designed to be played by a single-player, without collaboration or competition with other players.
Stakeholders
A party with concerns or stakes in a given area or project.