Distance zone m (Sight Distance Overlay): Difference between revisions

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{{Overlay keys|<onlyinclude>
{{Overlay keys|<onlyinclude>
{{Overlay keys|type=row|group=Distance Sight Overlay
{{Overlay keys|type=row|overlay=Distance Sight
|key=DISTANCE_ZONE_M
|key=DISTANCE_ZONE_M
|unit={m
|unit={m
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{{article end
{{article end
|notes=
|notes=
* If the distance is set to 0, the [[Item]] is not considered an object from which lines of sight are computed.
* If the distance is set to 0, the [[Item]] is not considered an object to perform the line-of-sight calculation for.
* Negative values are not allowed. If a negative distance value is used, it is considered 0.
* Negative values are not allowed. If a negative distance value is used, it is considered 0.
|seealso=
|seealso=
* [[Distance Sight Overlay]]
* [[Distance Sight Overlay]]
* [[Distance zone (Function Value)]]
* [[Distance zone (Function Value)]]
* [[Distance zone m (Distance Overlay)]]
}}
}}

Revision as of 08:09, 18 February 2022

Notes

  • If the distance is set to 0, the Item is not considered an object to perform the line-of-sight calculation for.
  • Negative values are not allowed. If a negative distance value is used, it is considered 0.

See also