Cost: Difference between revisions

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==What is a Cost?==
==What is a Cost?==
The cost is the quantity of [[currency]] needed to execute or perform a certain action type during a [[session]]. An example of a cost can be the currency needed to build a building. The cost of an action can be influenced by a wide variety of different factors (e.g. height or building type).
The cost is the quantity of [[currency]] needed to execute or perform a certain action type during a [[session]]. An example of a cost can be the currency needed to build a building. The cost of an action can be influenced by a wide variety of different factors (e.g. height or building type).
Overview of direct cost during an session:
This is an overview of costs as a function value during an session:
* [[Construction_cost_(Function_Value)|Constuction Cost]]
* [[Construction_cost_(Function_Value)|Constuction Cost]]
* [[Buyout_cost_(Function_Value)|Buyout Cost]]
* [[Buyout_cost_(Function_Value)|Buyout Cost]]

Revision as of 13:19, 16 September 2020

Template:Learned

What is a Cost?

The cost is the quantity of currency needed to execute or perform a certain action type during a session. An example of a cost can be the currency needed to build a building. The cost of an action can be influenced by a wide variety of different factors (e.g. height or building type). This is an overview of costs as a function value during an session:

How does a Cost relate to the Tygron Platform?

The Budget (Indicator) of a stakeholder is influenced by the amount of costs the stakeholder makes during a game. Each action, correction or measure has a different cost profile. It is possible to adjust the various costs functions of a feature manually in the category management.