Cinematic: Difference between revisions

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[[File:Cinematics-keypoint-left.jpg|frame|left|The left panel also allows you to select keypoints of cinematics.]]
[[File:Cinematics-keypoint-left.jpg|frame|left|The left panel also allows you to select keypoints of cinematics.]]
{{Editor steps|title=add a new keypoint|Select "Animations" in the ribbon header.|Select "Cinematics" in the ribbon bar.|Select the cinematic you want to add the keypoint to in the [[editor#Left_Panel|left panel]].|If there is already at least one keypoint present, select the keypoint you want the new keypoint to be added after.|Select "Add KeyPoint".}}
{{Editor steps|title=add a new keypoint|Select "Animations" in the ribbon header.|Select "Cinematics" in the ribbon bar.|Select the cinematic you want to add the keypoint to in the [[editor#Left_Panel|left panel]].|If there is already at least one keypoint present, select the keypoint you want the new keypoint to be added after.|Select "Add KeyPoint".}}
{{Editor steps|title=remove an existing keypoint|Select "Animations" in the ribbon header.|Select "Cinematics" in the ribbon bar.|Select the cinematic from which you wish to remove a keypoint.|Select the keypoint you wish to remove.|Select "Remove".}}
{{Editor steps|title=remove an existing keypoint|Select "Animations" in the ribbon header.|Select "Cinematics" in the ribbon bar.|Select the cinematic from which you wish to remove a keypoint.|Select the keypoint you wish to remove.|Select "Remove".}}<br clear=all>
 
=====Changing keypoint properties=====
[[File:Cinematics-keypoint-right.jpg|frame|left|The right panel allows you to edit the properties of keypoints.]]
When a specific keypoint is selected, you are able to edit its properties in the [[Editor#Right_Panel|right panel]]. Upon selecting a keypoint, the camera will also orient itself to that keypoint, by assuming its location and direction. The camera will match the exact orientation the camera will have as it passes this keypoint when the cinematic is run.
 
======Description======
[[File:Cinematics-keypoint-right-description.jpg|frame|right|The field for the "description".]]
: ''The description of the keypoint. This is the text that will be displayed to the user when the cinematic reaches this point. You can change this by altering the text in the text area.''<br clear=right>
 
======Paused======
[[File:Cinematics-keypoint-right-paused.jpg|frame|right|The checkbox for pausing at this keypoint.]]
: ''The pausing property of the keypoint. When this checkbox is checked, the cinematic will pause when it reaches this point, until the user chooses to continue. You can change this setting by checking or unchecking the checkbox.''<br clear=right>
 
======Time======
[[File:Cinematics-keypoint-right-time.jpg|frame|right|The field for the "time".]]
: ''The time in seconds to travel between this keypoint and the next keypoint. A lower number means the camera will travel faster between the two key points. You can change the time by altering the number in the text field. Note that if the provided time would cause the camera to move too quickly, the time is automatically adjusted to a higher number so that the camera travels with a lower speed.''<br clear=right>

Revision as of 13:27, 13 August 2015

This article is a stub.
Please note: This page is currently being updated.


Cinematic

Cinematic refers to something which relates to, or is itself, an animation or movie. Something which is cinematic is generally non-interactive.

How do cinematics relate to the Tygron Engine

In the Tygron Engine, a cinematic is an animation through the 3D world. During a cinematic, the user is no longer in control of their camera. Instead, the camera moves automatically between key locations. The user is also unable to take any actions, until the cinematic is ended. When the cinematic ends, the camera is places back into a normal position, directed at the last key location's camera direction.

The cinematic also displays text to the user when necessary. This can happen in two ways. The text can be displayed as a subtitle, while the camera continues to move in the cinematic. Alternatively, displaying the text can pause the cinematic, until the user confirms they wish to continue.

When to use cinematics

Cinematics are generally used for exposition to the user. When it is necessary to provide information to a user, or to direct their attention to a specific predefined location in the 3D world, this can be done using a cinematic. Because a cinematic takes away the user's ability to move the camera themselves, and to take actions, a cinematic is best used for vital information which only has to be provided once. An example of this is an introduction to the area at the start of the session.

Coupling cinematics to stakeholders

While editing, it is possible to attach a cinematic to a stakeholder for a specific level. This means that when the level starts, the user in the role of that stakeholder will see the provided cinematic.

Creating and editing cinematics

Template:Editor ribbon In the editor, it is possible to create, duplicate, edit and delete cinematics in a project. It is also possible to create keypoints, or remove keypoints from a cinematic.

Creating or removing cinematics

Template:Editor ribbon

The left panel allows you to select cinematics.
How to create a new cinematic:
  1. Select "Animations" in the ribbon header.
  2. Select "Cinematics" in the ribbon bar.
  3. Select "Add cinematic" in the left panel.
How to duplicate an existing cinematic:
  1. Select "Animations" in the ribbon header.
  2. Select "Cinematics" in the ribbon bar.
  3. Select the existing cinematic you wish to duplicate.
  4. Select "Duplicate" in the left panel.
How to remove an existing cinematic:
  1. Select "Animations" in the ribbon header.
  2. Select "Cinematics" in the ribbon bar.
  3. Select the cinematic you wish to remove.
  4. Select "Remove" in the left panel.


Editing cinematics

Template:Editor ribbon

The right panel allows you to edit the properties of cinematics.

There is only one property directly related to cinematics, but the right panel offers access to several other functions as well. Cinematics also contain keypoints, which define the path the cinematic takes through the 3D world.

Name

The field for the "name".
The name of the cinematic. This is also the name that will appear in the text panel if the cinematic pauses while displaying texts. Otherwise, the name only assists in differentiating between cinematics when selecting them in the editor. You can change this by altering the text in the text field.

Video recording

A link to the video recording panel.
A link to the video recording panel. Cinematics and video recording can be used in conjunction with each other. This is not an editable property.

Start cinematic

A button to start the cinematic.
This button starts the selected cinematic for the user that presses it. This is useful to test the cinematic. Note that this also starts a test run. This is not an editable property.

Editing Keypoints

Template:Editor ribbon The most important property of a cinematic is the keypoints. These determine the path that the cinematic takes. A cinematic should have at least 1 keypoint.

Creating and removing keypoints
The left panel also allows you to select keypoints of cinematics.
How to add a new keypoint:
  1. Select "Animations" in the ribbon header.
  2. Select "Cinematics" in the ribbon bar.
  3. Select the cinematic you want to add the keypoint to in the left panel.
  4. If there is already at least one keypoint present, select the keypoint you want the new keypoint to be added after.
  5. Select "Add KeyPoint".
How to remove an existing keypoint:
  1. Select "Animations" in the ribbon header.
  2. Select "Cinematics" in the ribbon bar.
  3. Select the cinematic from which you wish to remove a keypoint.
  4. Select the keypoint you wish to remove.
  5. Select "Remove".


Changing keypoint properties
The right panel allows you to edit the properties of keypoints.

When a specific keypoint is selected, you are able to edit its properties in the right panel. Upon selecting a keypoint, the camera will also orient itself to that keypoint, by assuming its location and direction. The camera will match the exact orientation the camera will have as it passes this keypoint when the cinematic is run.

Description
The field for the "description".
The description of the keypoint. This is the text that will be displayed to the user when the cinematic reaches this point. You can change this by altering the text in the text area.
Paused
The checkbox for pausing at this keypoint.
The pausing property of the keypoint. When this checkbox is checked, the cinematic will pause when it reaches this point, until the user chooses to continue. You can change this setting by checking or unchecking the checkbox.
Time
The field for the "time".
The time in seconds to travel between this keypoint and the next keypoint. A lower number means the camera will travel faster between the two key points. You can change the time by altering the number in the text field. Note that if the provided time would cause the camera to move too quickly, the time is automatically adjusted to a higher number so that the camera travels with a lower speed.