Blocked road (Travel Distance Overlay): Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
(Created page with "A blocked road is a building with a function of the category Road, which supports traffic of any of the traffic types configured in the Travel Distance Overlay, but is con...")
 
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
A blocked road is a building with a function of the category Road, which supports traffic of any of the traffic types configured in the [[Travel Distance Overlay]], but is considered blocked by the Travel Distance Model.
A blocked road is a building with a function of the category Road, which supports traffic of any of the [[Unit Type|traffic types]] configured in the [[Travel Distance Overlay]], but is considered blocked by the Travel Distance Model.


{{Overlay keys|suppresscategory=true|
{{Overlay keys|suppresscategory=true|
Line 10: Line 10:
* In case a grid cell contains more than one road, travel-able roads take priority above blocked roads.
* In case a grid cell contains more than one road, travel-able roads take priority above blocked roads.
}}
}}
{{TravelOverlay features nav}}
{{TravelDistanceOverlay travel features nav}}

Latest revision as of 14:15, 23 January 2024

A blocked road is a building with a function of the category Road, which supports traffic of any of the traffic types configured in the Travel Distance Overlay, but is considered blocked by the Travel Distance Model.

Notes

  • A blocked road is identified using the BLOCKED attribute.
  • In case a grid cell contains more than one road, travel-able roads take priority above blocked roads.