3D Visualization: Difference between revisions

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* Traffic vehicles, either driving or stationary
* Traffic vehicles, either driving or stationary
* A sky box providing the background of the visualization
* A sky box providing the background of the visualization
* Abstract visualizations, such as [[Network]] and [[System_visualization_(Water_Overlay)|Water System visualization]], based on the selected [[water overlay]].
* Abstract visualizations, such as [[Network]] and [[System_visualization_(Water_Overlay)|Water System visualization]], based on the selected [[Water Overlay]].
* Informational popups on locations of interest
* Informational popups on locations of interest
* Shaders that enhance the visualization, such as water and shadows
* Shaders that enhance the visualization, such as water and shadows

Revision as of 13:42, 26 January 2023

Tygron Platform 3D Visualization with a textured height map, 3D building model and furniture, traffic and a skybox

When using the Tygron Platform client application, a three dimensional (3D) visualization of the selected project is rendered as a scene.

The view into this 3D visualization is determined by the selected Camera mode, which also determine the way you can navigate using the mouse and keyboard controls.

The scene consists of:

  • A textured height map, based on the DTM, Terrains and Buildings on top of it.
  • Construction and furniture models of Buildings
  • Traffic vehicles, either driving or stationary
  • A sky box providing the background of the visualization
  • Abstract visualizations, such as Network and Water System visualization, based on the selected Water Overlay.
  • Informational popups on locations of interest
  • Shaders that enhance the visualization, such as water and shadows
  • Flooding and weather effects
  • Special effects placed in the projects, spawning particles such as smoke.

On top of this scene, it is possible to visualize overlays. These overlays can also be inspected by interacting with the scene to show hover information of clicked locations.

Users can also draw and perform actions on both the current situation and future design. The effects of these actions are also visualized, either directly or after calculation. Users can switch between the current and future situation and see differences made visually. Furthermore, certain actions and events can be fired to activate special visual effects, such as a flood calculated by a Flooding overlay, visualized using a water shader.

On top of the 3D visualization, a 2D interface is placed, of both the editor and viewer.