TQL

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TQL

The Tygron Query Language is a special-purpose programming language designed for obtaining spacial area information from a specific game session on the Tygron Engine. The primary reason for its development was to make an easy to use bridge between the Tygron Engine and Microsoft Excel.

Queries

The operation used in TQL is the query, which is performed with the declarative SELECT statement. SELECT retrieves data from a running Tygron game session. The SELECT statements have no persistent effects on the game session itself.

Queries allow the user to describe desired data, leaving the Tygron Engine responsible for planning, optimizing, and performing the physical operations necessary to produce that result as it chooses.

A query includes a parameter to include in the final result, immediately following the SELECT keyword. Currently, one of the following result parameters can be chosen:

Result Parameter Description Example
FLOORSIZE Floor size of buildings. SELECT_FLOORSIZE_WHERE_CATEGORY_IS_OFFICES
LOTSIZE Lot size of buildings. SELECT_LOTSIZE_WHERE_CATEGORY_IS_OFFICES
UNITS Amount of housing units. SELECT_UNITS_WHERE_CATEGORY_IS_SOCIAL
DIKES Surface space of constructed dikes or levees. SELECT_DIKES_WHERE_ZONE_IS_1

Comparison Predicate

The SELECT and result parameter are followed by the WHERE statement. The WHERE statements includes a comparison predicate, which restricts the information taken into account by the query. The WHERE clause eliminates all information from the result set where the comparison predicate does not evaluate to True.

The comparison predicate consists of 0 or more clauses. Clauses consists of three parts;

  • Clause Type
  • Operator
  • Value

Clauses

Some clauses are particular for constructions, others are applied to surface areas of constructions or dikes. The clause types and expected values currently supported are:

Clause Type Description Value Type Example
CATEGORY A construction belongs to the specific Function category Function category CATEGORY_IS_INDUSTRY
FUNCTION A construction belongs to a specific Function Function ID FUNCTION_IS_621
DIKE Surface area lies (partly) within a particular type of Dike (or Levee) Dike ID DIKE_IS_0
MAP A construction or dike is present in the specified map or view. Also see Simulation Type CURRENT or MAQUETTE MAP_IS_MAQUETTE
STAKEHOLDER A construction or surface area is owned by a specific Stakeholder Stakeholder ID STAKEHOLDER_IS_7
STAKEHOLDERTYPE A construction or surface area is owned by stakeholders of a specific Stakeholder Type Stakeholder Type STAKEHOLDERTYPE_IS_COMPANY
STATE A construction resides in the specified #State State Type STATE_IS_PENDING_CONSTRUCTION
TERRAIN Surface area lies (partly) within a specific Terrain Terrain ID TERRAIN_IS_1
TERRAINTYPE Surface area lies (partly) within terrains with a specific Type of Terrain Terrain Type TERRAIN_IS_1
ZONE Surface area lies (partly) within a specific Zone Zone ID ZONE_IS_25

Operators

TQL clausses currently support the following Operators:

Operator Description Example
IS Equal to CATEGORY_IS_OFFICES

Simulation Type

Depending on the Simulation Type, the map parameter is named as followed in the Query Tool:

Simulation Type CURRENT MAQUETTE
Planning ORIGINAL PLANNED
Timeline TODAY MODEL

State

During the game sessions, constructions go from one phase to another. For example; from being planned, to being permitted, to being constructed, to being ready. The current available states are:

State Explanation
CONSTRUCTING Construction is being constructed.
CONSTRUCTION_APPROVED Construction is approved.
CONSTRUCTION_DENIED Construction is denied.
DEMOLISH_APPROVED Demolition is approved.
DEMOLISH_DENIED Demolition is denied.
DEMOLITION_FINISHED Demolition is finished.
DEMOLISHING Construction is being demolished.
NOTHING Construction does not exist.
PENDING_CONSTRUCTION Construction is waiting for the date to be constructed.
PENDING_CONSTRUCTION Construction is waiting for the date to be constructed.
PENDING_DEMOLISHING Construction is waiting for the date to be demolished.
PENDING_UPGRADE Construction is waiting for the date to be upgraded.
READY Construction is done constructing.
REQUEST_CONSTRUCTION_APPROVAL Request is send to ask construction approval.
REQUEST_DEMOLISH_APPROVAL Request is send to ask demolition approval.
REQUEST_ZONING_APPROVAL Request is send to ask zoning approval.