How to modify evaporation factor from trees to forests
Revision as of 12:53, 15 May 2019 by Rudolf@tygron.nl (talk | contribs) (Created page with "Default values for the evaporation factor of trees are set to a value consistent with the placement of individual trees. This means that if an individual tree is loaded in as...")
Default values for the evaporation factor of trees are set to a value consistent with the placement of individual trees. This means that if an individual tree is loaded in as a singular polygon, their evaporation factor is set properly. However, when an entire forest is loaded in, the entire forest is loaded in as a singular polygon. Where a polygon representing an individual tree may have about 1m² of polygon per tree, a forest may have closer to 30m² or 40m² per tree. This means the evaporation factor would also be multiplied with a greater surface area, and the resulting evaporation would be a similar factor too great. To correct this, you can take the following steps.
Editor → Current Situation (Ribbon tab) → Buildings (Ribbon bar) → The Building to edit (Left panel)
How to change the evaporation factor for forests:
- Determine the forest (or larger group of trees) for which the evaporation factor should be changed.
- Determine the ratio of surface area to amount of trees, for example by dividing the area of the forest by the amount of trees in the forest.
- Select the building which represents the forest in the editor.
- Go to the "Details" tab.
- Find the "Water evaporation" function value.
- Divide the "Water evaporation" value by the rato determined earlier, to get a new, lower evaporation factor
- Enter that new factor as the "Water evaporation" function value for this forest