Tygron Client
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Interface
An interface is an intermediary by which two systems, such as a human and a machine, communicate. An interface serves as a means to retrieve and provide information in a way the other system is capable of providing or understanding.
How interfaces are implemented in the Tygron Engine
Each part of the Tygron Engine which can be accessed, can be accessed by using a GUI (graphical user interface). This means that options are provided by listing them in the form of texts or icons, and you can select these options using your cursor. Because the Tygron Engine encompasses several different functions, the Tygron Engine also uses different interfaces to allow you to interact with it.
Types of interface
There are 5 different types of interface which may be available as you use the Tygron Engine.
- Main menu
- The login screen and initial menu. In the main menu, you can select which functionality of the Tygron Engine you wish to use (whether you wish to edit a game, play a game or manage your games and accounts.
- Management
- The management screens. To manage your games and accounts, you can use the management screens. In these screens, you will be able to use simple lists and buttons to indicate what you wish to do.
- Game
- The interface during the game. This interface is overlaid over the 3D World, and provides a player with all the options and information relevant to their stakeholder. This is the most complex interface.
- Multiplayer
- The multiplayer administration application. This is a simple interface used to control multiplayer sessions. All options are organized in tabs.
- Editor
- The interface used to edit a game. Part of the interface includes a panel with a view of the 3D World with the game interface. The editor interface is structured around the 3D World panel.