Overlay: Difference between revisions
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==How to access overlays== | ==How to access overlays== | ||
Overlays available to stakeholders appear as buttons just below the minimap. To switch to a specific overlay, use the button to switch to the designated overlay. To switch back to the default view, switch to the "City" overlay. | Overlays available to stakeholders appear as buttons just below the minimap. To switch to a specific overlay, use the button to switch to the designated overlay. To switch back to the default view, switch to the "City" overlay. Some overlays are default available to all stakeholders, | ||
==Available overlay types== | ==Available overlay types== |
Revision as of 13:12, 26 August 2015
Overlays
An overlay is a layer drawn over a visualization to illustrate different properties. They do not contain all the information of a given visualization, but serve as a supplement to a base. By adding these properties onto the same view, the additional information can immediately be made understandable in the same way. A reason to split information off into other layers in this fashion can be to avoid overwhelming a user with too much information.
How overlays are implemented in the Tygron Engine
Overlays are implemented in the Tygron Engine as part of the interface. Properties such as ownership and zoning are important pieces of information to the player, but would be very overwhelming to display at all times. Instead, a player can activate on overlay to make these pieces of information visible. In principle, all spatially varied information is accessible as an overlay.
How to access overlays
Overlays available to stakeholders appear as buttons just below the minimap. To switch to a specific overlay, use the button to switch to the designated overlay. To switch back to the default view, switch to the "City" overlay. Some overlays are default available to all stakeholders,
Available overlay types
Multiple types of overlay exist in the Tygron Engine. All overlays which are available by default when creating a project are described below.
City
- The default view. This displays the project detail area in natural colors. Hovering over a location displays properties of the construction or land type in that location.
Zoning
- This overlay is available by default. This overlay displays the zoning plan for the entire project detail area. This is helpful when considering indicators which are scored per zone, and when looking to construct a building which is restricted to certain zones.
Ownership
- This overlay is available by default. This overlay displays the ownership across the entire project detail area, using each stakeholder's colors. This is important when considering what stakeholder may construct a building where, or whom to negotiate with for land transactions.
Optional overlay types
Traffic Flow
- Main article: Traffic Flow (Overlay).
- This overlay displays the flow of traffic through roads. It becomes available for all stakeholders when added to a project.
Underground
- Main article: Underground (Overlay).
- This overlay displays constructions which are in the underground. The overlay becomes available for all stakeholders when added to a project.
Safety Zone
- Main article: Safety Zone (Overlay).
- This overlay displays the Safety Zone as defined by constructions. The overlay becomes available for all stakeholders when added to a project.
Heat
- Main article: Heat (Overlay).
- This overlay displays the Heat Stress. The overlay displays the average temperature deviation (positive or negative) for the project area, giving an indication of where the most heat-stress is occurring. This overlay becomes available for each stakeholder with an interest in the Heat Stress indicator.
Quality of Life
- Main article: Quality of Life (Overlay).
- This overlay displays the average livability for each part of the project detail area, giving an indication of where the livability is good / bad. This overlay becomes available for each stakeholder with an interest in the livability indicator