Prequels (Traffic Noise Overlay): Difference between revisions
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Prequel overlays can be linked to the [[Traffic Noise Overlay]] to base traffic intensities for calculations on, rather than basing it on [[ | Prequel overlays can be linked to the [[Traffic Noise Overlay]] to base traffic intensities for calculations on, rather than basing it on [[Building|road]]s and their [[Attribute]]s in the [[3D World]]. | ||
{{Overlay prequels|suppresscategory=true|allowselflinks=true| | {{Overlay prequels|suppresscategory=true|allowselflinks=true| |
Revision as of 15:37, 7 October 2022
Prequel overlays can be linked to the Traffic Noise Overlay to base traffic intensities for calculations on, rather than basing it on roads and their Attributes in the 3D World.
Name | Prequel | Underlying data | Unit | Range | No data | Description |
---|---|---|---|---|---|---|
Buses | BUS | Traffic Noise Prequel | vehicles/h | 0 - max value | 0 | Amount of bus traffic in any given location. |
Cars | CAR | Traffic Noise Prequel | vehicles/h | 0 - max value | 0 | Amount of car traffic in any given location. |
Trucks | TRUCK | Traffic Noise Prequel | vehicles/h | 0 - max value | 0 | Amount of truck traffic in any given location. |
Vans | VAN | Traffic Noise Prequel | vehicles/h | 0 - max value | 0 | Amount of van traffic in any given location. |
Notes