Livability (Indicator): Difference between revisions

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Livability refers to the quality of life for inhabitants of an area. This is determined by aesthetics of an area, as well as the standards of living.
Livability refers to the quality of life for inhabitants of an area. This is determined by aesthetics of an area, as well as the standards of living.


==How is the livability indicator implemented in the TyTech Engine?==
==How is the livability indicator implemented in the Tygron Engine?==
[[File:indicator_editor_screen_-_livability.jpg|framed|right|The editing panel with the livability indicator selected.]]
[[File:indicator_editor_screen_-_livability.jpg|framed|right|The editing panel with the livability indicator selected.]]
The livability [[indicators|indicator]] uses a metric to indicate the current quality of life in an area. This is determined by not only what [[constructions]] or [[behavior]] types are in that exact location, but also the surrounding area. Generally speaking, luxury, low-density housing, combined with open spaces and natural aspects are beneficial for the quality of life. Densely constructed, cheap buildings will be detrimental to the quality of life.
The livability [[indicators|indicator]] uses a metric to indicate the current quality of life in an area. This is determined by not only what [[constructions]] or [[behavior]] types are in that exact location, but also the surrounding area. Generally speaking, luxury, low-density housing, combined with open spaces and natural aspects are beneficial for the quality of life. Densely constructed, cheap buildings will be detrimental to the quality of life.

Revision as of 16:52, 16 January 2015

After reading this page

  • You've learned what the livability indicator is
  • You've learned how the livability indicator functions
  • You've learned how to set the target for the livability indicator
  • You've learned what properties the livability indicator has

Livability

Livability refers to the quality of life for inhabitants of an area. This is determined by aesthetics of an area, as well as the standards of living.

How is the livability indicator implemented in the Tygron Engine?

File:Indicator editor screen - livability.jpg
The editing panel with the livability indicator selected.

The livability indicator uses a metric to indicate the current quality of life in an area. This is determined by not only what constructions or behavior types are in that exact location, but also the surrounding area. Generally speaking, luxury, low-density housing, combined with open spaces and natural aspects are beneficial for the quality of life. Densely constructed, cheap buildings will be detrimental to the quality of life.

Indicator targets

The livability indicator has 1 value for a target.

Points given for physical appearance of a building. The higher the better.
The amount of points that should be scored for the livability to be sufficient.

Indicator properties

This indicator is a global indicator. This means the indicator and its target are the same for all stakeholders.

This indicator is represented with a progress bar, representing a scale of 0 to 100% score.

This indicator functions by calculation. The livability for an area depends on the type of construction or behavior present in that location, as well as the surrounding area. The average of all locations is the resulting score.

This indicator scores per zone. For each zone, a score for livability is calculated. The score on this indicator as a whole is the average of the scores per zone.

Stakeholders with this indicator also have access to the livability overlay.