Ground Price: Difference between revisions
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==How the ground price is implemented in the Tygron Engine== | ==How the ground price is implemented in the Tygron Engine== | ||
: Considering that [[land transactions]] and buying and selling of [[constructions]] between [[stakeholders]] to change [[ownership]] is an integral part of the Tygron Engine, it should not come as a surprise that also ground prices are implemented in the Tygron Engine. Not only has ground a fixed price per surface unit, also lowering and raising the [[terrain height]] can be set to fixed pricing. | : Considering that [[land transactions]] and buying and selling of [[constructions]] between [[stakeholders]] to change [[ownership]] in the [[3D world]] is an integral part of the Tygron Engine, it should not come as a surprise that also ground prices are implemented in the Tygron Engine. Not only has ground a fixed price per surface unit, also lowering and raising the [[terrain height]] can be set to fixed pricing. After the ground price is set in the editor, players can even negotiate and adjust the ground price in the game. | ||
==Ground price types available== | ==Ground price types available== |
Revision as of 13:29, 22 August 2014
After reading this page:
- you've learned about ground price
- you've learned about the importance of ground price in the Tygron Engine
- you've learned about the different types of ground prices in the Tygron Engine
- you've learned how to change the different types of ground prices in the editor
Ground Price
- A value that will purchase a finite quantity of land or other real estate property.
- As the consideration given in exchange for transfer of ownership, price forms the essential basis of commercial transactions. It may be fixed by a contract, left to be determined by an agreed upon formula at a future date, or discovered or negotiated during the course of dealings between the parties involved.
Based on: http://www.businessdictionary.com/definition/price.html
How the ground price is implemented in the Tygron Engine
- Considering that land transactions and buying and selling of constructions between stakeholders to change ownership in the 3D world is an integral part of the Tygron Engine, it should not come as a surprise that also ground prices are implemented in the Tygron Engine. Not only has ground a fixed price per surface unit, also lowering and raising the terrain height can be set to fixed pricing. After the ground price is set in the editor, players can even negotiate and adjust the ground price in the game.