Ground Price: Difference between revisions
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===Price to raise land from water to ground level=== | ===Price to raise land from water to ground level=== | ||
[[File:GroundPriceRaiseLand2.jpg|right|200px]] | [[File:GroundPriceRaiseLand2.jpg|right|200px]] | ||
: ''The price to raise land from water to ground level also plays its part in the Tygron Engine. When a measure | : ''The price to raise land from water to ground level also plays its part in the Tygron Engine. When a measure raises the ground level with one meter to resolve a flood danger, costs involved with adjusting the terrain height are calculated based on this price.''<br clear=all> | ||
==How to change the ground price== | ==How to change the ground price== |
Revision as of 13:22, 26 August 2014
After reading this page:
- you've learned about ground price
- you've learned about the importance of ground price in the Tygron Engine
- you've learned about the different types of ground prices in the Tygron Engine
- you've learned how to change the different types of ground prices in the editor
Ground Price
- A value that will purchase a finite quantity of land or other real estate property.
- As the consideration given in exchange for transfer of ownership, price forms the essential basis of commercial transactions. It may be fixed by a contract, left to be determined by an agreed upon formula at a future date, or discovered or negotiated during the course of dealings between the parties involved.
Based on: http://www.businessdictionary.com/definition/price.html
How the ground price is implemented in the Tygron Engine
- Land transactions (and buying and selling of constructions) between stakeholders, to change ownership in the 3D world, are an integral part of the Tygron Engine. Therefore, ground prices are also implemented in the Tygron Engine. Not only has ground in the Tygron Engine a fixed price per surface unit, also lowering and raising the terrain height can be set to a fixed price. After the ground price for buying and selling land is set in the editor, players can even negotiate and adjust the ground price later on in the actual game.
Ground price types available
- There are three types of ground related prices implemented in the Tygron Engine, in order to better visualize the costs involved in players' actions; the actual ground price per surface unit, the price it costs to raise terrain from water level to ground level, and the price to lower terrain from ground level to water level.
Ground price
- The ground price is the purchase price of an area in an amount of money per surface unit. Depending on the regional selections made in the editor/ Wizard, the values can be very different between the regions. For example: the European region calculates the ground price in Euro per square meter, while the US region uses dollars per square foot.
Price to lower land from ground to water level
- The price to lower land from ground to water level is important when actions adjust terrain height. For example, if an action creates open water to be able to improve the water storage of an area, the costs reflect the terrain adjustment.
Price to raise land from water to ground level
- The price to raise land from water to ground level also plays its part in the Tygron Engine. When a measure raises the ground level with one meter to resolve a flood danger, costs involved with adjusting the terrain height are calculated based on this price.
How to change the ground price
To change the prices in the game, open the Ground Price panel in the Editor, from the 3D world menu. Changing any of the three values is immediately implemented when the panel is closed again.
How to change ground prices:
- Open the Ground Price panel from 3D world
- Change any of the available prices, as desired
- Close the Ground Price panel again