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A layer in the {{software}} is a conceptual subdivision in elevation. | A layer in the {{software}} is a conceptual subdivision in elevation. | ||
==Layer Types== | |||
<onlyinclude>{|class=wikitable | |||
!Name | |||
!Description | |||
|- | |||
|SURFACE | |||
|Default layer | |||
|- | |||
|UNDERGROUND | |||
|Layer below surface | |||
|- | |||
|BRIDGE | |||
|Layer above surface | |||
|}</onlyinclude> | |||
==Relation to Items== | |||
[[Item]]s that are assigned to a layer are: | [[Item]]s that are assigned to a layer are: | ||
* [[Building]]s: A Building's main [[Category]] determines the layer it belongs to. | * [[Building]]s: A Building's main [[Category]] determines the layer it belongs to. | ||
Latest revision as of 13:49, 13 May 2026
A layer in the Tygron Platform is a conceptual subdivision in elevation.
Layer Types
| Name | Description |
|---|---|
| SURFACE | Default layer |
| UNDERGROUND | Layer below surface |
| BRIDGE | Layer above surface |
Relation to Items
Items that are assigned to a layer are:
- Buildings: A Building's main Category determines the layer it belongs to.
- Terrains: The Terrain Type of a terrain determines the layer it belongs to, either SURFACE or UNDERGROUND.
- Special Action: Demolish (SURFACE)
- Special Action: Demolish Underground (UNDERGROUND)