Skip no data (Grid Overlay): Difference between revisions

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When updating Grid Overlays with a [[Limit Map]], only the box is updated and the rest contains NO_DATA values. Adding <code>SKIP_NO_DATA=1</code> as an attribute to any Grid Overlay, keeps the orginal values in place.
When updating Grid Overlays with a [[Limit Map]], only the box is updated and the rest contains NO_DATA values. Adding <code>SKIP_NO_DATA=1</code> as an attribute to any Grid Overlay, keeps the original values in place.


This method allows for calculation larger then the GPU grid would allow by splitting the map up in Limit map boxes.
This method allows for calculation larger than the GPU grid would allow by splitting the map up in Limit map boxes.


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Latest revision as of 11:21, 3 July 2026

When updating Grid Overlays with a Limit Map, only the box is updated and the rest contains NO_DATA values. Adding SKIP_NO_DATA=1 as an attribute to any Grid Overlay, keeps the original values in place.

This method allows for calculation larger than the GPU grid would allow by splitting the map up in Limit map boxes.