Training: Difference between revisions

From Tygron Support wiki
Jump to navigation Jump to search
No edit summary
 
(95 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{stub}}
==Quickstart training {{software}}==
After reading this page:
: Do you want to get started quickly on your own [[project]]s using the {{software}}? Then sign up with your colleagues on a Quickstart training.
* you've learned about training on the use of the Tygron Web Application
* you've learned about the different types of training available
* you've learned about the Tygron Engine certification
* you've learned about the Tygron Train the Trainer facilitation course


[[File:TrainingLogo.jpg|300px]]<br>
==Details Quickstart training==
===Program===
: In a start-up meeting we discuss your learning objectives and set the details of the program for the quickstart training day. Possible subjects, depending on your learning objectives, are:
:* How to build a 3D dynamic model?


==Tygron Engine Training==
:* How to add and export data?
: Training is the acquisition of knowledge, skills, and competencies as a result of the teaching of vocational or practical skills and knowledge that relate to specific useful competencies. Training has specific goals of improving one's capability, capacity, productivity and performance. It forms the core of apprenticeships and provides the backbone of content at institutes of technology (also known as technical colleges or polytechnics). In addition to the basic training required for a trade, occupation or profession, observers of the labor-market recognize as of 2008 the need to continue training beyond initial qualifications: to maintain, upgrade and update skills throughout working life. People within many professions and occupations may refer to this sort of training as professional development.


: http://en.wikipedia.org/wiki/Training
:* What is the functionality of the calculation models in the {{software}}, how to adjust them and how to add my own models?


: To be able to use the Tygron Engine for spatial planning projects, it is highly recommended the user becomes trained in the use of this powerful tool. By taking this wiki as starting point, much information and knowledge can already be self tutored. This approach is mostly meant for students and people just starting with the use of the Tygron technology. To get feedback or answers on specific questions, the Tygron Forum (www.forum.tygron.com)is the dedicated place for such communications. Here the Tygron staff and community are more then willing to help any user with their questions or comments.
:After the training, you are able to apply the {{software}} for your own projects. You will have documentation and exercises at your availability to make an effective start. You have insight in the possibilities of the {{software}} and what you want to learn more.  


==Different types of training for different goals==
:: ''For who:'' max. 6 colleagues who are planning to work with projects in the {{software}}. There is no specific foreknowledge required, but attendance of at least one trainee with knowledge and experience in GIS is preferable.
===Self tutoring===
:: ''Duration:'' 1 start-up meeting and 1 training day.
===Tygron Engine Certification===
====Course A====
: This course is a four to five day course, that can be given at the Tygron office or on location. The course is made up of hands on exercises with the goal to enable participants to visualize their game concept on a basic level in the Tygron Engine.


:* Day one: participants play a short session of Climategame, to become familiar with the Tygron Engine technology. At the end of the day a first attempt on rendering the specific game area is performed.
:: ''Location:'' Tygron office, The Hague
:* Day two: participants will render the actual game area, and will spend most of the remainder of the day on iconizing and polishing their 3D world, to make it more recognizable.
:: ''Costs:'' +/- 1450 € excl. VAT. per session (max 6 trainees)
:* Day three: participants will work on concepts such as stakeholders, indicators, indicator weight, actions and progression scoring. At the end of the day a first play test/ test run is performed, to generate a first impression of the game concept.  
:* Day four: participants will continue their work on stakeholders, indicators, indicator weight, actions and progression scoring. A first start will be made on creating fly over sequences.
:* Day five: participants will fine tune their game concepts, perform a final play test and the games will be presented. The final presentation can occur in a broader setting, such as a symposium. At the end of the day the participants will receive a certificate of completion.


====Course B====
===Licence===
: This is the advanced course following up on Course A. The course consists of at least three days of teaching, mostly through hands on exercises. Trainees are supposed to have completed the first course in advance. Trainees are supposed to also work two days on their own. This can be at home, or at the training location (if needed), however, trainers aree not supposed to be present all the time (unless different arrangements were made).
: In order to be able to join the training need a licence to the {{software}}.


: The goal of this advanced course is to go deeper into the material that was touched upon in course A; timeline/ planning games, adding game levels, more complex fly over sequences, working with custom shapefiles, using more complex gamification tricks.
===Follow-up===
: After the Quickstart you will have a full understanding of the possibilities of the {{software}}. Tygron has a better understanding of your goals and how you wish to use the {{software}}. Together we can discuss the follow-up. It is very likely that you will be able to follow-through after the quickstart individually. The {{software}} is well documented and can be used intuitively. Support is available, also with a free-trial. It is also possible that more training or 'work sessions' are desired. Please check the possibilities on our [https://www.tygron.com/training-3/ training site]


====Course C====
===Contact===
: This is the top level training course for use of the Tygron Engine. Goal of this training is to have participants be able to make even more complex games. Participants are expected, upon completion, to be able to train other users themselves. Attention is being given to the higher levels of access on the front end; project, group and user management.
: More information or sign up for a training session? Contact {{email}}.
 
===Train the Trainer facilitation course===
===When do I need training?===

Latest revision as of 11:41, 28 September 2023

Quickstart training Tygron Platform

Do you want to get started quickly on your own projects using the Tygron Platform? Then sign up with your colleagues on a Quickstart training.

Details Quickstart training

Program

In a start-up meeting we discuss your learning objectives and set the details of the program for the quickstart training day. Possible subjects, depending on your learning objectives, are:
  • How to build a 3D dynamic model?
  • How to add and export data?
  • What is the functionality of the calculation models in the Tygron Platform, how to adjust them and how to add my own models?
After the training, you are able to apply the Tygron Platform for your own projects. You will have documentation and exercises at your availability to make an effective start. You have insight in the possibilities of the Tygron Platform and what you want to learn more.
For who: max. 6 colleagues who are planning to work with projects in the Tygron Platform. There is no specific foreknowledge required, but attendance of at least one trainee with knowledge and experience in GIS is preferable.
Duration: 1 start-up meeting and 1 training day.
Location: Tygron office, The Hague
Costs: +/- 1450 € excl. VAT. per session (max 6 trainees)

Licence

In order to be able to join the training need a licence to the Tygron Platform.

Follow-up

After the Quickstart you will have a full understanding of the possibilities of the Tygron Platform. Tygron has a better understanding of your goals and how you wish to use the Tygron Platform. Together we can discuss the follow-up. It is very likely that you will be able to follow-through after the quickstart individually. The Tygron Platform is well documented and can be used intuitively. Support is available, also with a free-trial. It is also possible that more training or 'work sessions' are desired. Please check the possibilities on our training site

Contact

More information or sign up for a training session? Contact .