Overlay: Difference between revisions
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{{learned|what an overlay is|how overlays relate to the Tygron Engine interface|how to access overlays in a project|which overlays exist|how to add or remove overlays|}} | {{learned|what an overlay is|how overlays relate to the Tygron Engine interface|how to access overlays in a project|which overlays exist|how to add or remove overlays|}} | ||
==What are overlays== | ==What are overlays== |
Revision as of 10:26, 12 January 2016
{being updated} Template:Learned
What are overlays
An overlay is a layer drawn over a visualization to illustrate different properties. They do not contain all the information of a given visualization, but serve as a supplement. By adding these properties onto the same view, the additional information can immediately be made understandable in the same way. A reason to split information off into other layers in this fashion can be to avoid overwhelming a user with too much information.
How do overlays relate to the Tygron Engine interface
Overlays are implemented in the Tygron Engine as part of the interface. Properties such as ownership and zoning are important pieces of information to the player, but would be very overwhelming to display at all times. Instead, a player can activate on overlay to make these pieces of information visible. In principle, all spatially varied information is accessible as an overlay.
How to access overlays in a project
Overlays available to stakeholders appear as buttons just below the minimap. To switch to a specific overlay, use the button to switch to the designated overlay. To switch back to the default view, switch to the "City" overlay. Some overlays are default available when a project is created, see default available overlay types. Some overlays are very closely related to indicators (heat stress and livability) and can not be used separately.
Default available overlay types
Multiple types of overlay exist in the Tygron Engine. All overlays which are available by default when creating a project are described below.
City
- The default view. This displays the project detail area in natural colors. Hovering over a location displays properties of the construction or land type in that location.
Zoning
- This overlay is available by default. This overlay displays the zoning plan for the entire project detail area. This is helpful when considering indicators which are scored per zone, and when looking to construct a building which is restricted to certain zones.
Property
- This overlay is available by default. This overlay displays the ownership of properties across the entire project area, using each stakeholder's colors. This is important when considering which stakeholder may perform actions such as constructing or demolishing at a given location, or whom to negotiate with for land transactions.
Optional overlay types
After creation of a new project it is also possible to add one of more optional overlays, as described below:
Traffic Flow
- Main article: Traffic Flow (Overlay).
- This overlay displays the flow of traffic through roads. It becomes available for all stakeholders when added to a project.
Heat
- Main article: Heat (Overlay).
- This overlay displays the Heat Stress. The overlay displays the average temperature deviation (positive or negative) for the project area, giving an indication of where the most heat-stress is occurring. This overlay only becomes available for each stakeholder with an interest in the Heat Stress indicator. In other words, the overlay is only visible when the heat indicator is also active for the selected stakeholder.
Livability
- Main article: Livability (Overlay).
- This overlay displays the average livability for each part of the project detail area, giving an indication whether the livability is good, average or bad. This overlay becomes available for each stakeholder with an interest in the livability indicator. In other words, the overlay is only visible when the livability indicator is also active for the selected stakeholder.
Terrain Flooding
- Main article: Terrain Flooding (Overlay).
- This overlay displays active flooding terrains. This overlay becomes available for each stakeholder.
Terrains
- Main article: Terrains (Overlay).
- The Terrains overlay displays a combination of selected active terrains. This overlay becomes available for each stakeholder.
Function Highlight
- Main article: Function Highlight (Overlay).
- This overlay highlights all constructions in the 3D world, for which the specific function has been selected, such as all shops in an area.
Custom Color Areas
- Main article: Custom Color Area (Overlay).
- This overlay shows colored areas in the 3D world, in locations defined in the editor.
Vacancy
- Main article: Vacancy (Overlay).
- This overlay shows all constructions in the project area which have been set as vacant in the Editor.
Image
- Main article: Image (Overlay).
- This overlay projects a custom image over the project area.
Online GIS data
- Main article: Online GIS data (Overlay).
- This option enables users to import private or public available GIS data sets as an overlay.
Adding and removing overlays
Adding and removing overlays is a generic process, however, certain overlays are dependent on other assets being present too, such as indicators, terrains, vacancy, images, etc. For more information please refer to the respective main articles for the specific overlays.
- Select in the editor '3D World' from the ribbon
- Select 'Overlays' > 'Edit overlays' from the ribbon bar
- Select the desired overlay'*' from the drop down menu on the bottom of the left panel
- Select 'Add' from the bottom of the left panel
- Fill in parameters on the right panel, as required for some overlays
- The overlay icon will now appear under the mini map'**'
- SelectEditOverlay.jpg
2. Select Overlays > Edit overlays
- SelectDropDown.jpg
3. Select desired overlay from drop down menu on the bottom of the left panel
- OverlayParameters.jpg
5. Fill in parameters on the right panel (required for some overlays)
- OverlayIconPresent.jpg
6. The overlay icon will now appear under the mini map
- Select in the editor '3D World' from the ribbon
- Select 'Overlays' > 'Edit overlays' from the ribbon bar
- Select the desired overlay'*' from the list of active overlays'**' on the left panel
- Select 'remove' from the bottom of the left panel
- Confirm the removal in the pop up confirmation message
- SelectEditOverlay.jpg
2. Select Overlays > Edit overlays
- SelectOverlay.jpg
3. Select desired overlay from the list of active overlays on the left panel
Sometimes it can be convenient to duplicate an already existing overlay. To do so, follow the steps for removal, but select 'Duplicate' in stead of 'Remove'.
'*' The default City, Zoning and Property overlays are already present when creating a new project in the editor. However, they can be removed and added later again.
'**'The Heat and Livability overlays can only be added to selected stakeholders as part of the heat and livability indicators, assigned to said stakeholders. These overlays are automatically added when adding the paired indicator, and removed along with the indicator again. See also: Indicators.