Skip no data (Grid Overlay): Difference between revisions
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|unit={{boolean}} | |unit={{boolean}} | ||
|range= | |range= | ||
|description= | |description= If set to 1, NO_DATA values are ignored when updating grid overlay contents from model results. | ||
|defaultvalue=0 (ignored) | |defaultvalue=0 (ignored) | ||
|icon=skip_nodata.png | |icon=skip_nodata.png | ||
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When updating Grid Overlays with a [[Limit Map]], only the box is updated and the rest contains NO_DATA values. Adding <code>SKIP_NO_DATA=1</code> as an attribute to any Grid Overlay, keeps the original values in place. | When updating Grid Overlays with a [[Limit Map]], only the box is updated and the rest contains NO_DATA values. Adding <code>SKIP_NO_DATA=1</code> as an attribute to any Grid Overlay, keeps the original values in place. | ||
This | This enables calculations exceeding GPU grid limits by dividing the map into Limit map boxes. | ||
{{article end | {{article end | ||
Latest revision as of 12:09, 7 July 2026
| Icon | Attribute | Unit | Range | Description | Default value |
|---|---|---|---|---|---|
| File:Skip nodata.png | SKIP_NO_DATA | boolean | If set to 1, NO_DATA values are ignored when updating grid overlay contents from model results. | 0 (ignored) |
When updating Grid Overlays with a Limit Map, only the box is updated and the rest contains NO_DATA values. Adding SKIP_NO_DATA=1 as an attribute to any Grid Overlay, keeps the original values in place.
This enables calculations exceeding GPU grid limits by dividing the map into Limit map boxes.
See also