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===Predefined Actions=== | ===Predefined Actions=== | ||
A lot of predefined actions are available in Tygron Engine. Not all those actions have to be available to the players in all games. | A lot of predefined actions are available in Tygron Engine. Not all those actions have to be available to the players in all games. Since the game is about urban planning, most of the available actions have an available construction associated with it [[function]]. | ||
For more information about all the actions available in the Tygron Engine, see the [[list of option groups]] | For more information about all the actions available in the Tygron Engine, see the [[list of option groups]] |
Revision as of 13:37, 18 August 2014
After reading this page
- You've learned what actions are
- You've learned what categories are
- You've learned how actions can influence indicators
- You've learned how to add and remove actions to a stakeholder
What is an Action
An action is an activity a Stakeholder can perform to achieve his objective. A typical example of an action would be a Housing Corporation constructing social housing, or a waterboard realizing open water. Actions are tied to specific Stakeholders, referring to the capability each stakeholder has to influence the 3D World. The waterboard has the capability to realize Open water, but not social housing or roads.
How actions relate to the Tygron Engine
When a user plans an action it will influence the 3D World and have a certain effect on Indicators. The effect of the planned action simulates the effect the action would have in the real world. When a player plants new trees, this action would have an effect on the indicator Quality of Life. Since a player can have a lot of different actions available to reach their objective, actions are organized into categories.
Predefined Actions
A lot of predefined actions are available in Tygron Engine. Not all those actions have to be available to the players in all games. Since the game is about urban planning, most of the available actions have an available construction associated with it function.
For more information about all the actions available in the Tygron Engine, see the list of option groups
Effects of Actions
Most actions, when planned by the player, will have an effect on at least one or more indicators. Each action with a cost will negatively affect the acting player's budget. Actions such as parks and green roofs will positively affect the green indicator. Actions with an associated function will place or remove an element in the 3D world. In these cases, the effect on the indicator is determined by that element's function.
Examples of actions that do not place or remove en element in the 3D world, and thus do not have an associated function, include money transfer, buy and sell land, demolish, and the inbox. These actions are grouped together as Extra options.
Categories
For each stakeholder, their actions are organized into categories. Similar actions, such as creation of infrastructure (roads, traintracks, etc) or housing (villas, apartments, etc), can be grouped together into the same category. By roughly matching the indicators relevant to the stakeholder, it is possible for players to weigh choices of actions against each other easily.
Categories can also be shared between stakeholders. This means that two or more stakeholders can have access to the same category, and to the same actions within that category. An example of a category that could be shared among stakeholders would be a category with financial actions, such as the ability to transfer money. Having a category shared with another stakeholder has no effect on the usability of a category or the actions therein.
Editing categories and actions
In the editor, you can add, remove and reorganize actions and categories in the game as desired. The panel required to make changes to the actions and catogories is the "Actions" panel from the "Stakeholder" menu in the editor.
Editor → Editor menu bar → Stakeholders → Actions
To add an action to a stakeholder, the stakeholder first needs to have at least one category to place the action in. It is not possible to add an action to a stakeholder without organizing it into a category. A category without actions will appear to a player as an empty category, but does not directly serve any purpose.
Editing categories
In the middle of the panel, you will see the existing categories. When you select a category, the right of the panel will automatically be filled with the information pertaining to that category. A number of properties pertaining to a category can be edited.
Category Name
- This Category name field is the name of the category. The Category name is displayed when a player hovers the mouse over a category. You can change the name of the category by editing the textfield.
Category Icon
- The Category icon is a visual representation of a Category. The category icon is used to group several actions into. You can change the icon by clicking the Category icon and choosing an image from the list of images that appears.
Category Order
- The category order defines the order in which the categories are being presented to the user. You can change the order by selecting a category and pressing Move up and Move Down.
Adding and removing categories and actions
Adding and removing categories
- To add a category Right-Click the middle pane, and choose Add Category.
- To remove a category, select the category you want to remove Right-Click and select Delete from stakeholder
Adding and removing actions
- To add an action to a category, drag an action from the left pane (for example, "Construction options -> Agriculture -> Corn Fields") to an available Category. When no category is available yet you need to to add a category first.
- To remove an action from a category, select the action you want to remove from the category you want to remove, Right-Click and select "Delete Option"